Grouping units at the OOB page....

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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GBS
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Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

Grouping units at the OOB page....

Post by GBS »

This means creating unit groups with the "cntl" key on the OOB TAB. This was requested by myself and others some time back and Dave agreed that it would be helpful and would put it on the "list". I was just wondering if this was still a possibility for this game or the next? Cheers...
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
pekische
Posts: 185
Joined: Mon Aug 20, 2012 8:05 pm
Location: Czech republic

RE: Grouping units at the OOB page....

Post by pekische »

I have to support this idea. Such feature would be very useful...
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dazkaz15
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RE: Grouping units at the OOB page....

Post by dazkaz15 »

Quote from one of Dave's post from 28/2/2013
ORIGINAL: Arjuna

I agree BigDuke66. I would like to overhaul the sidebar with the following changes. But before I list them, let me make it clear that this is just my wish list and I have no idea if and when we'll get to them.
  • Provide a control on the right edge that can be dragged to expand or contract the width of the sidebar
  • Provide the means to vertically collapse or expand three sets of data views. We currently just have one. Note that this could then take advantage of larger screen depths.
  • Allow the user to configure what is shown in each of the three data views.
  • Default the data views with Side data / task data views on top, unit data views in the middle and OB display at the bottom.
  • Provide the means to multiply select units within the OB display.
  • Add aditional tab views to the task data display - for assigned forces under command and in support and another forlinked tasks ( for when we do sequential tasking )
  • Allow drag and drop from OB to Task\AsignedForces list.
  • Expand the task orders and tools area to allow greater access
  • Provide an extra play button for "real time" ie one minute of game time = 1 minute of real time.

At a guess I would say it will probably be in the next expansion.
I should imagine its no easy task to include this kind of thing into the current UI

If you read my post a few posts further down in the same thread as his post, you will see that I said that
"[*] Provide the means to multiply select units within the OB display."
was my favourite in the list [;)]
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