Experience/Morale of Air Units

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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Bismarck2761
Posts: 89
Joined: Sat Nov 24, 2012 4:11 pm

Experience/Morale of Air Units

Post by Bismarck2761 »

What is the strategy/mechanisms for raising these?
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LiquidSky
Posts: 2833
Joined: Tue Jun 24, 2008 4:28 am

RE: Experience/Morale of Air Units

Post by LiquidSky »



You can't. Not really. I suppose you can let them sit for a long time to let them 'train' up to a better number....except for the Russians, replacement air will keep the experience low, while the integrity rises.

The Germans can only use their air. If it gets beat up, it will lose experience/morale. Morale should raise overall though unless you suffer a few good mauling's. But if that happens it wont matter.

In my game it is mid December. I have 100 stacking points of fighters left. Their average experience is in the 30's. Morale is all less then 50, with one of them at 6. Since I cant play cards on them, all I can do is let them sit.

I should point out that I am still able to fly bombing missions. I haven't seen any Russian fighters lately in the area of the front I am bombing in.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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