PP question for 1.04

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Numdydar
Posts: 3283
Joined: Fri Feb 13, 2004 9:56 pm

PP question for 1.04

Post by Numdydar »

At the start of a GC is Germany supposted to run into the negative for PPs? Even after Poland falls Germany is only getting about 23 net per turn. Is this correct?

Also it seems like there is not any downside to breaking the MR pact. So I must be missing something other than losing the extra Dip points. Seems like all that extra land area is well worth the cost.
gwgardner
Posts: 7304
Joined: Fri Apr 07, 2006 1:23 pm

RE: PP question for 1.04

Post by gwgardner »

You probably raise the Soviet war readiness and/or improve their social unrest by reneging on the MR pact.

Until you conquer France and the Low Countries, you'll be struggling for PPs.

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