Fleets

Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization. This release from AGEOD follows such successful historical strategy games as Birth of America, American Civil War, Napoleon's Campaigns, Rise of Prussia and Wars in America.
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warspite1
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Fleets

Post by warspite1 »

I see from the promo stuff that the land units are represented at a very small scale - Squad, Battalion and Regiment!

Two questions:

1. How are the land units represented? Are they named units or generic counters?
2. What about the naval vessels - how are fleets and ships represented?

Now Maitland, now's your time!

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tocaff
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RE: Fleets

Post by tocaff »

http://ageoddl.telechargement.fr/latest/PON ENG Manual.zip

The manual offers your answers and is available in zip form here.

Todd

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Aurelian
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RE: Fleets

Post by Aurelian »

Here's an army.

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Aurelian
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RE: Fleets

Post by Aurelian »

And a fleet

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loki100
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RE: Fleets

Post by loki100 »

ORIGINAL: warspite1

I see from the promo stuff that the land units are represented at a very small scale - Squad, Battalion and Regiment!

Two questions:

1. How are the land units represented? Are they named units or generic counters?
2. What about the naval vessels - how are fleets and ships represented?


A 'fleet' in this game is composed of 3 levels - and you have control over 2. The mid-point is the counter that you can see and build. Each counter has a number of individual ships - over time you may find you loose these (I do) so that is best regarded as a maximum number. Its usually 4-5. Finaly you can group your counters (perhaps best to think of these as squadrons) into a stack (ie a fleet), mixed as you wish. Best to ensure these have naval officers assigned as that will offset the problems of too large a force badly led (this is less a problem for individual squadrons where the malus is small)
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