Reinforcement bug?

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Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Reinforcement bug?

Post by Erik2 »

It looks like a unit scheduled for reinforcement on a specific location will remove enemy units already in that location.

To the left: German round-4 turn-0
To the left: Norway round-0 turn-1

The II/139.Gebirgsjäger unit vanished in thin air...

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Vic
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RE: Reinforcement bug?

Post by Vic »

Actually if a unit appears on top of an enemy hex with enemy units combat will occur, you can check the combat log to see the results.

If you want to avoid this from happening you have to add some code to your reinforcement event.

I suggest a

IF CheckHexOwner(x,y)==Norway Regime slot Nr
....code....
END IF

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Reinforcement bug?

Post by Erik2 »

Aha, so the Norwegians are revolting and taking over the armoury [:)]

I could not find any IF statement, but will this work correctly (top screenshot)?

Also, British, French and Polish forces later arrive in Norway
Since they may retake Norwegian mobilization centers I have entered value=1 in rulevar# 840 (bottom screenshot).
Otherwise the Norwegian units will not mobilize. Correct?

Thank you for your continuing support.
I keep banging my head against parts of the editor, but I am really starting to love the game system.

Erik

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Vic
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RE: Reinforcement bug?

Post by Vic »

Yes i actually meant "CHECK" instead of "IF". Sorry. This should indeed work.

Best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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