Gas to the Pz's
Moderators: Joel Billings, Sabre21
Gas to the Pz's
It's a staple ingredient to successful German strategy to gas up the mechanized divisions via air supply and to keep their fuel needs low by not loading them up with gas hungry SU's.
I'm frustrated with the low MP's I'm getting for my armor divisions. You only can supply so much fuel via air supply.
So do you not attach gas hungry SU's to armor divisions ???? (attach them to infantry units ???)
Do you let their TOE get low ??? Benefits of increase MP's versus decrease CV ????
Or do you simply have to rest the suckers (and make Pz Corp exclusively armor or motorized) ????
I'm frustrated with the low MP's I'm getting for my armor divisions. You only can supply so much fuel via air supply.
So do you not attach gas hungry SU's to armor divisions ???? (attach them to infantry units ???)
Do you let their TOE get low ??? Benefits of increase MP's versus decrease CV ????
Or do you simply have to rest the suckers (and make Pz Corp exclusively armor or motorized) ????
WITE is a good addiction with no cure.
RE: Gas to the Pz's
You need to read the supply rules very carefully and be like James Garner in 'The Great Escape', the scrounger. AND be very very efficient.
But in the end it won't matter squat unless you have a significant skill edge on your Soviet opponent. If they are even close to your level you don't stand a chance. The Soviet's in 41 are too strong too soon. That's the reality of this game. The implementation of the missing morale rules have pushed the Soviets in to the twilight zone as Pelton says. And if anyone wants to argue I will be happy to kick their arse all the way to Berlin.
But in the end it won't matter squat unless you have a significant skill edge on your Soviet opponent. If they are even close to your level you don't stand a chance. The Soviet's in 41 are too strong too soon. That's the reality of this game. The implementation of the missing morale rules have pushed the Soviets in to the twilight zone as Pelton says. And if anyone wants to argue I will be happy to kick their arse all the way to Berlin.
RE: Gas to the Pz's
ORIGINAL: Michael T
You need to read the supply rules very carefully and be like James Garner in 'The Great Escape', the scrounger. AND be very very efficient.
But in the end it won't matter squat unless you have a significant skill edge on your Soviet opponent. If they are even close to your level you don't stand a chance. The Soviet's in 41 are too strong too soon. That's the reality of this game. The implementation of the missing morale rules have pushed the Soviets in to the twilight zone as Pelton says. And if anyone wants to argue I will be happy to kick their arse all the way to Berlin.
Middle Earth not twlight zone. Same idea.
Will make 41 russians better for sure, I think once someone completely understands SHC side of things game set match very early, but the morale and conversion fix will help late war GHC.
Play GHC vs Katza for a real test as he knows SHC as good as yourself, mybee Kamil can hold crap together long enough and make it to 43.
MT is right Hitman if your agianst a average + SHC player your simply not going to get the chance to pocket allot of units, but it is possible to still draw, with ammo NM and conversion fix done or inc.
You simply have to plan long run and so far your doing fine in current game.
1, farm the shit out of morale
2. start digging
3. push and pocket what you can starting first turn of snow and do not stop until fall mud.
I have held of Hugh with a huge army all of 43 into 44 dispite NM and conversion bug. With fixs a draw is very possible.
Stop freaking out hehehehe
Beta Tester WitW & WitE
RE: Gas to the Pz's
Wow my favorite three people to follow all in a row. Having the same issues as Hitman. (well not really) Very new just trying to figure out how get the most out of the panzers movement points the first four or five turns turns. Air supply, HQBU etc. can one of you recommend a lesson/AAR where soemone shows the First few German turns showing in great detail, EX click this, click on that. The rule book is so generic, it tells you what you can do but rarely how to do it. it gets frustrating. Oh and keep posting, I follow the new post daily. Pelton if I may ask, where are you from/live, Its seems like an very international game.
Michael J. Keohane
RE: Gas to the Pz's
ORIGINAL: OddBall2
Wow my favorite three people to follow all in a row. Having the same issues as Hitman. (well not really) Very new just trying to figure out how get the most out of the panzers movement points the first four or five turns turns. Air supply, HQBU etc. can one of you recommend a lesson/AAR where soemone shows the First few German turns showing in great detail, EX click this, click on that. The rule book is so generic, it tells you what you can do but rarely how to do it. it gets frustrating. Oh and keep posting, I follow the new post daily. Pelton if I may ask, where are you from/live, Its seems like an very international game.
Noting like your looking for but I have several old posts in war room about different things.
tm.asp?m=3148604
MT has explined his fuel thing in an AAR
Beta Tester WitW & WitE
RE: Gas to the Pz's
The morale recovery code change will shift the game far more to the soviet's advantage.
Having those 30-40 morale starting units get to 50 in ~3 turns instead of 8-12 will dramatically stiffen soviet defenses in turns 10+.
Plus, the vast majority of reinforcements received in turns ~17-22 (both new and returning shell divisions) will be up to 50 morale by blizzard instead of mostly ~42-46. This will make an already too strong soviet blizzard that much stronger.
The germans will get a few returning divisions improving morale faster but the soviets will get it for hundreds of divisions. You can say the change is correcting a bug but it seems there are going to be unintended consequences to the balance and there will need to be a discussion on whether the soviets improving morale up to 5 points a turn in 1941 is appropriate.
Having those 30-40 morale starting units get to 50 in ~3 turns instead of 8-12 will dramatically stiffen soviet defenses in turns 10+.
Plus, the vast majority of reinforcements received in turns ~17-22 (both new and returning shell divisions) will be up to 50 morale by blizzard instead of mostly ~42-46. This will make an already too strong soviet blizzard that much stronger.
The germans will get a few returning divisions improving morale faster but the soviets will get it for hundreds of divisions. You can say the change is correcting a bug but it seems there are going to be unintended consequences to the balance and there will need to be a discussion on whether the soviets improving morale up to 5 points a turn in 1941 is appropriate.
Tom
RE: Gas to the Pz's
Having those 30-40 morale starting units get to 50 in ~3 turns instead of 8-12
So far I've seen units attached to Ural MD on refit gain max 3 morale per turn. (late '41, Jan '42)
This change is in effect in the current beta, correct?
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
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RE: Gas to the Pz's
Yes it is, Axis divisions restore morale quite well now..
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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
RE: Gas to the Pz's
Yes it is, Axis divisions restore morale quite well now..
I will endeavor to provide them many new opportunities...

"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
RE: Gas to the Pz's
All the debating and adjustments to balance we have seen over the past 2 years have all been thrown out with the implementaion of the morale rule. 41 is a whole new ballgame. Any Soviet who knows his stuff will be able to cripple the Axis or force a retreat to Poland by the end of the first blizzard. 41 has gone from being reasonably balanced to completely lopsided. I just don't understand why the dev's would just turn this rule on when all the balancing was done without it.
Surely it is obvious that a Soviet Army with an average morale of low 40's is quite a different beast to one with an average morale of high 40's. They need to repeal this rule for Sov's in 41 ASAP or we may as well just start playing from 42 on. Cos 41 is stuffed.
Surely it is obvious that a Soviet Army with an average morale of low 40's is quite a different beast to one with an average morale of high 40's. They need to repeal this rule for Sov's in 41 ASAP or we may as well just start playing from 42 on. Cos 41 is stuffed.
RE: Gas to the Pz's
I think the real issue is that the 41/42 Blizzard rules have got to be looked at and changed. The new ability for the Soviets to actually build up their morale properly will give the ability to launch counter offensives before Dec 41. This will make sure that the games go further with the Soviet players in 41. But the Blizzard will just blow away the Axis - something it just should not be able to be done. The blizzard rules double dip on Axis penalties and Soviet buffs. Remove one or the other, both are just too much.
RE: Gas to the Pz's
In my own tests I have seen Soviet units jump 4 morale points that are in the front line and NOT in refit. Its a joke. Its possible for a Soviet ID that has a morale of 40 in T1 go to 48 by T3. Crazy. My game with Kamil is going to be my last as Axis in 41 until something is done to fix up this screw up.
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RE: Gas to the Pz's
ORIGINAL: Michael T
In my own tests I have seen Soviet units jump 4 morale points that are in the front line and NOT in refit. Its a joke. Its possible for a Soviet ID that has a morale of 40 in T1 go to 48 by T3. Crazy. My game with Kamil is going to be my last as Axis in 41 until something is done to fix up this screw up.
Damn!Was hoping to start a new axis game when finished with A-Game and when fix to conversions is out, but this sounds very ominous. I have no desire to get stumped hard in 41 and get steamrolled so quickly. I've never played Soviets but this sounds like a steep adjustment.
RE: Gas to the Pz's
ORIGINAL: Michael T
In my own tests I have seen Soviet units jump 4 morale points that are in the front line and NOT in refit. Its a joke. Its possible for a Soviet ID that has a morale of 40 in T1 go to 48 by T3. Crazy. My game with Kamil is going to be my last as Axis in 41 until something is done to fix up this screw up.
Did some look backs and I have to agree SHC NM should be tweaked back to 45 in 1941
Beta Tester WitW & WitE
RE: Gas to the Pz's
I second what Pelton and MT have written. Under the current morale rules the 1941 soviet army is going to be much stronger, especially by blizzard time. Changing NM to 45 would go a long way to help. It doesn't seem the consequences of this seemingly small change have been tested (although the latest version is technically beta, right?)
Tom
RE: Gas to the Pz's
That's what a Beta is for - to test changes and receive Feedback. Now that this function seem to work properly, the older workaround with increased NM could be reduced/removed.
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