Question on Devices - Build Rate and actual production

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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cverbrug
Posts: 233
Joined: Tue Mar 06, 2001 10:00 am
Location: Belgium

Question on Devices - Build Rate and actual production

Post by cverbrug »

I have a question on how to actually interprete the build rate in relation to the devices listed in the pools.

For example:

Some items, like mines have abuild rate, and next to it the actual items produced during the runnign month.

However, some other items have a build rate of 0 , and nevertheless items are prodcued.

More strange, certain items have rates of 1, and much more then 1 are produced during a respective month.

I am therefroe struggling how to interprete/understand the build rate of devices....

Christophe
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n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: Question on Devices - Build Rate and actual production

Post by n01487477 »

ORIGINAL: cverbrug

I have a question on how to actually interprete the build rate in relation to the devices listed in the pools.

For example:

Some items, like mines have abuild rate, and next to it the actual items produced during the runnign month.

However, some other items have a build rate of 0 , and nevertheless items are prodcued.

More strange, certain items have rates of 1, and much more then 1 are produced during a respective month.

I am therefroe struggling how to interprete/understand the build rate of devices....

Christophe
I'll just point to one thing as you're not being specific enough. Pictures and other evidence would narrow it down.

With reinforcements on for your LCU's, once they requisition, the points are removed from Arm/Veh and the Pools are filled to the need of destroyed devices.
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: Question on Devices - Build Rate and actual production

Post by jcjordan »

With the low build rate devices, it's kinda common to see more produced in a month than the rate says due to the way the "die rolls" are done for something to be produced. With the low rate devices it's kinda "on/off" situation for that day which leads to a higher production but those w/ higher production rates seem to come close to match what the mo/rate says.
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