Longer to Load AO/TK's than AP/AK's?
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- Admiral DadMan
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Longer to Load AO/TK's than AP/AK's?
Is it me, or does it take 3 times as long to load an AO/TK with fuel than an AK/AP with supplies?
I never noticed it before, but it took me 3 DAYS to load ONE AO with fuel!!
I never noticed it before, but it took me 3 DAYS to load ONE AO with fuel!!
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HARD_SARGE
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- Admiral DadMan
- Posts: 3424
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
Not necessarily.Originally posted by Admiral DadMan
Agreed, but shouldn't 2 TF's of equal load sizes should take the same length of time to load?
I would think it would be faster to load, say, two 1500 capacity AKs than one 3000 capacity AK. Primarily because: 1) a smaller load should be eaiser to pack and 2) two separate loading crews with cranes can work in the first case.
Just my opinion, though. I don't know how the game does it.
I would think it would be faster to load, say, two 1500 capacity AKs than one 3000 capacity AK. Primarily because: 1) a smaller load should be
eaiser to pack and 2) two separate loading crews with cranes can work in the first case.
That's definitely the case in the game. Depending on the port size (and damage) the game mechanics seems to allocate a certain amount of capacity per ship that it's able to load. As an example I think around 1400 in a size 8/9 port. So after a day a 1500 AK/AP is fully loaded and has moved one or more hexes already while a 3000 AP still has 200 to go.
/BPRE
Ship Type Also has Effect
I have noticed that ship type also seems to have an effect on loading and undloading. For example, an AK seems to unload supplies faster than an AP of the same size. Fuel onto TK or AO seems to take longer than supplies. I thought that was on purpose.
Frank
- Erik Rutins
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Response...
Foliveti, et. al.,
As far as I know, that is indeed by design.
Regards,
- Erik
As far as I know, that is indeed by design.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
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CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
Some people in other threads have indicated that it appears that AKs load supplies faster than troops, while APs load troops faster than supplies.Originally posted by Yamamoto
So what erxactly are the load rates for AK, AP, TK, and AO type ships? I've always assumed that AKs are just crappy versions of APs. I think APs load at 200 points per port size per day, but I'm not sure.
Yamamoto
If so, this would be logical, since that is the difference between them: AKs are designed to haul supplies, but can carry troops, while APs are designed to haul troops, but can carry supplies.
Looks like someone out there withe time on their hands needs to run a contolled test, and let the rest of us know the results.
By the way, I've noticed that damage level also effects loading speed.
Well, historically the allies had a higher level of productivity in their logistical operations than the Japanese did.
As for the game, the loading and unloading rates depend on the size of the port you are working with.
I do agree that it is a little fishy to think that a port is better able to unload 15-20 smaller cargo ships than 4-5 big ones. It would be nice if the rate was a combination of a cap for total loading/unloading capacity at the port, and some consideration that it was probably easier to unload smaller ships than larger ones.
As for the game, the loading and unloading rates depend on the size of the port you are working with.
I do agree that it is a little fishy to think that a port is better able to unload 15-20 smaller cargo ships than 4-5 big ones. It would be nice if the rate was a combination of a cap for total loading/unloading capacity at the port, and some consideration that it was probably easier to unload smaller ships than larger ones.
It appears that a number of factors (including port size, port damage, ship type, and cargo type) affect loading and unloading rates. My experiments (all with no port damage) found the following:
1. Loading/Unloading supplies: AK’s can load 50% faster than AP’s. For example, in a port size 9, an AK will load 2105 supplies per day while an AP will load 1410. Both seem to unload at a slightly slower rate versus loading although AK’s remain 50% faster than AP’s. For example, in a port size 9, an AK will unload 1930 supplies per day while an AP will unload 1300.
2. Fuel: AO/TK load fuel 100% faster than AP/AK. For example, in a port size 9, AO/TK will load 2000 fuel per day while AP/AK is 1000. AO/TK unload at the same rate they load but AP/AK unload at 2/3 their loading rate. For example, in a port size 9, AO/TK will unload 2000 fuel per day while AP/AK is 666.
3. Troops: Troop loading/unloading rates are very complex. All other things being equal, slightly more appears to be loaded on the first day then on subsequent days! Also, load cost is NOT the only factor affecting the rate. For example, it appears to take twice as long to load the same Motorized Support load points as it does to load regular Support points. On the other hand, Infantry Squad load points seem to load faster than regular Support points. Each weapon type seems to have its own rate per support point with artillery and vehicles being the slowest .
I have a table for loading/unloading rates for fuel and supplies by port size but I’m unable to attach it. Unfortunately, after my disastrous attempt one month ago to cut and paste a table to my post with port/airfield/fortification expansion rates (it was hideously unreadable), I don’t plan on trying that again.
1. Loading/Unloading supplies: AK’s can load 50% faster than AP’s. For example, in a port size 9, an AK will load 2105 supplies per day while an AP will load 1410. Both seem to unload at a slightly slower rate versus loading although AK’s remain 50% faster than AP’s. For example, in a port size 9, an AK will unload 1930 supplies per day while an AP will unload 1300.
2. Fuel: AO/TK load fuel 100% faster than AP/AK. For example, in a port size 9, AO/TK will load 2000 fuel per day while AP/AK is 1000. AO/TK unload at the same rate they load but AP/AK unload at 2/3 their loading rate. For example, in a port size 9, AO/TK will unload 2000 fuel per day while AP/AK is 666.
3. Troops: Troop loading/unloading rates are very complex. All other things being equal, slightly more appears to be loaded on the first day then on subsequent days! Also, load cost is NOT the only factor affecting the rate. For example, it appears to take twice as long to load the same Motorized Support load points as it does to load regular Support points. On the other hand, Infantry Squad load points seem to load faster than regular Support points. Each weapon type seems to have its own rate per support point with artillery and vehicles being the slowest .
I have a table for loading/unloading rates for fuel and supplies by port size but I’m unable to attach it. Unfortunately, after my disastrous attempt one month ago to cut and paste a table to my post with port/airfield/fortification expansion rates (it was hideously unreadable), I don’t plan on trying that again.
Spooky's Website
Mikel,
I'd love to see that table of yours.
If you can't attach it to a post, maybe you can contact Spooky and he would be willing to post it on his fansite?
I'd love to see that table of yours.
If you can't attach it to a post, maybe you can contact Spooky and he would be willing to post it on his fansite?

