Clone troopers running into negative values.

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Bebop Cola
Posts: 250
Joined: Wed May 09, 2012 12:52 pm

Clone troopers running into negative values.

Post by Bebop Cola »

I wrangled my game so I could capture the Fortress of Torak, built a troop academy on it, and spun off an elite troop.

I then proceeded to clone that troop on my other planets. I was able to recruit 9, but on the tenth they started having negative values for attack and defense.

I also note that while the original elite troop had attack and defense values of 64k and 74.7k, respectively, the clone troopers have 90k for attack and a steadily increasing defense value for each troop built. The fist clone trooper has 112k for defense, the next has 168k, then 252k, and so on.

I saved, reloaded, then disbanded all of the clone troopers with negative values, and was then able to recruit a clone trooper with positive values again, but it's not even fully trained yet and is already showing 98455 for attach and 114864 for defense.

Can anyone else replicate this?
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elliotg
Posts: 3952
Joined: Mon Sep 10, 2007 9:32 am

RE: Clone troopers running into negative values.

Post by elliotg »

Please upload a savegame showing this if you have a previous one (when this problem was active).

Thanks
Elliot
Bebop Cola
Posts: 250
Joined: Wed May 09, 2012 12:52 pm

RE: Clone troopers running into negative values.

Post by Bebop Cola »

Unfortunately, I got confused which savegame was which and stupidly saved over it. I'll try to recreate it and upload a savegame when I can.
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