Smuggling

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
Fideach
Posts: 175
Joined: Tue Mar 30, 2010 9:14 am

Smuggling

Post by Fideach »

Could anyone provide insight on how smuggling works as an Pirate Empire? I'm not sure if I'm doing something wrong or just misunderstanding how the mechanic works. Or perhaps there's a bug?
I built freighters. They have the range and space. I have multiple sources for the resource being requested in the smuggling mission. The missions shows I have several ships available for the smuggling mission. But when I accept them. Nothing happens. My freighters just stay still. I may have one or two ships actually doing something rarely to deliver goods. But majority of my cargo ships just sit around doing nothing. Stations show excess in the resources.
User avatar
Kayoz
Posts: 1516
Joined: Sun Dec 19, 2010 10:55 pm
Location: Timbuktu
Contact:

RE: Smuggling

Post by Kayoz »

Sounds like you are experiencing a known issue.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
Banquet
Posts: 1190
Joined: Thu Aug 22, 2002 9:04 pm
Location: England

RE: Smuggling

Post by Banquet »

Potentially stupid question... I've not yet tried playing a pirate faction, but what is it about smuggling missions that make the smuggling, rather than trade? From what I've read the missions are requested by the race needing the resources, so it sounds more like trading than smuggling to me. Is there some element of there not being permission, or getting caught?
User avatar
Erik Rutins
Posts: 39667
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Smuggling

Post by Erik Rutins »

There are a few differences. First, smuggling missions are only available to pirate freighters. These are indistinguishable from normal freighters for the most part, though occasionally a smuggler may be detected. In completing the mission, a reward for each resource unit is awarded. This prioritizes these missions over other normal trade for all pirate freighters. Finally, smugglers are one way that pirates create control and influence over a colony, so inviting smugglers in will increase pirate control and your own corruption.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Raap
Posts: 404
Joined: Wed Jan 12, 2011 1:46 pm

RE: Smuggling

Post by Raap »

Yeah, my freighters are regularly 'discovered' and attacked. Tend to build them cheap and quick now. The increased price gained from smuggling over trading tends to make it worth it however. So basically it's a more profitable and slightly more risky(slightly, because ordinary freighters can get attacked as well) type of trade.
Post Reply

Return to “Distant Worlds 1 Series”