build a new unit

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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jnpoint
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build a new unit

Post by jnpoint »

When I build a new unit, how long time will it then take for it to get full strength? It seems to take long time.
cromlechi
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Joined: Sun Feb 24, 2008 6:30 pm

RE: build a new unit

Post by cromlechi »

Switching the unit to 'priority' for supply and switching other units to 50 % might help. Although I'm no expert only recently discovered the game, but think it's great.
Adam
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jnpoint
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RE: build a new unit

Post by jnpoint »

ORIGINAL: cromlechi

Switching the unit to 'priority' for supply and switching other units to 50 % might help.

Yes of course why didn't I think of that.
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freeboy
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RE: build a new unit

Post by freeboy »

There is replacements and supply.. so setting these levels, also look at the troops in the top HQ, if you are building a SS Division and no ss troops are there it will be a long long wait...
"Tanks forward"
Hugolin
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RE: build a new unit

Post by Hugolin »

Unlike other games, the replacement rate is rather low. Except in some situations (e.g. Romanian Engineer in the CB scenario, etc.) it's not really the goal to create a unit and expect to see it full in a few turns. The economics of the game are secondary.

Also keep in mind that creating a new unit will (can) prevent existing units from receiving replacement...
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freeboy
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RE: build a new unit

Post by freeboy »

If you have "cards", you can play them, an example would be adding SS infantry to the pool while building new ss units ..... One game I added two ss infantry, mobile, and upgraded an existing Heer inf div to mobile ... also assigned them to a builder hq, not front line with a general with a promotions card.. wait a few turns and promote and repeat and soon you have at least a regular division from a green starter...
One must decide if you want to resurrect infantry and tank units that are destroyed.. some I do as they are already part of a force structure. One other use for adding re constituted destroyed units is in partisan control, they are particularly good and do not need to be full strength..
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Khanti
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RE: build a new unit

Post by Khanti »

A little late but I'd like to report my tests.
I did a test someday with building new unit in DSCB. It's easy with Soviets as they have higher replacement rates (equivalent of rifle division a day). Create empty rifle division, set all army replacement level to 25% (easy one click at Stavka), put your new unit at RPL=100% (prioritize) and ... wait.
Even if Stavka is full of troops it will be sending 10% of your units strength as replacement a day. So no way of building a fresh division over night.
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There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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