This was a Probe command

Moderators: Panther Paul, Arjuna

ORIGINAL: JudgeDredd
I would think so - I've only just bought this (CotA) - I would presume the latest version is the one you buy on release.
But even if not, I used the in game menu to check for an update and it said my game was up to date
Really? How was I meant to now this was going to happen? Or is the suggestion I take a screen dump every time I issue an order? [;)]ORIGINAL: dazkaz15
I'm sure Dave will look into it when he gets back to work, but he will need a game save to be able to run a test on it, probably just after the orders are given for the move, before it takes the lead.
ORIGINAL: JudgeDredd
Really? How was I meant to now this was going to happen? Or is the suggestion I take a screen dump every time I issue an order? [;)]ORIGINAL: dazkaz15
I'm sure Dave will look into it when he gets back to work, but he will need a game save to be able to run a test on it, probably just after the orders are given for the move, before it takes the lead.
Dave
Granted. Sorry. It was quite obvious to me - but I kind of forgot I was playing it so it would be. Just to flesh that out a bit, that particular recon unit was given a probe order and the force was moving south - so the HW unit is way ahead of the force. Also, it had been there a while.
If it happens again and I notice, I'll take a shot when I notice and include what's required.
Yeah, I have brought this up before in the public beta, and suggested that the HQ take the same route to the objective for the RV on the objective phase, as the line units took during their assault, to take advantage of the cleared terrain.ORIGINAL: Brindlebane
I've spent quite a bit of time on the game(and my tactics are still as terrible as ever).Never seen the HQs leading an assault myself.One thing i have noticed though about HQs,is sometimes when they try to join their subordinates after a move they take a totally dumb route from the one originally set by me.Even if the way is clear.Usually leading to them wandering out on the flank somewhere and then coming under fire which in turn grinds the whole Bn to a halt because it can't re-org.Can totally screw up a whole assault at times.
ORIGINAL: Brindlebane
Still having minor issues with footprints also,your units can sometimes move beyond the set footprint,out of cover and into the open.Again annoying,after using the LOS tool for an FUP which is out of sight,your units over extend and next you know,your FUP is toast because of all the arty falling on them.
ORIGINAL: Brindlebane
Assaults also with the footprint,say you take a town or village,you try to set the footprint to cover the exact area you're taking or close to it and in the end up you're sometimes lucky if you have two units in cover never mind the whole Bn.So you have to micro again to get them all back in.Not really an issue but i'd have thought that was the idea of setting footprint parimeters.
ORIGINAL: Brindlebane
Just started to play through BftB as a campaign using the appendix G in the manual(god i love this game).HQs following after an assault really is a major issue as they take an avoidance path,and straight into trouble.Okay so now i know about it and can deal with it.It really is a pain though as you have to break off the general assault by the Bn and mini micro every unit to get the HQ back to safety.Now if this Bn is badly needed to secure victory in a firefight it can lead to total failure and a waste of half a day or more in an assault.It can be quite frustrating.A fix please in a future patch or game engine.
Regarding footprints in assaults.For every assault i was doing i was using Line formation.Now switched to always using a Vee and it's given better results.No probs with footprints at all now.Please just sort that HQ issue somehow [:)]