Worth buying ?

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

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Wolfe1759
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Worth buying ?

Post by Wolfe1759 »

Having been reading With Frederick the Great A Story of the Seven Year's War by G. A. Henty my interest has been piqued in this game, however the rather painful patching process of the other Boku game I own Combat Command makes me very wary of buying this one.

Is it good, is it a finished (bug free) game and does it have a decent AI ?
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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springel
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RE: Worth buying ?

Post by springel »

ORIGINAL: Wolfe

Is it good, is it a finished (bug free) game and does it have a decent AI ?

It is pretty bug free.

The AI is interesting at the tactical level, but at the strategic level you will beat it.
Of course there is PBEM for a real challenge.

The graphics are a bit awkward on a modern machine.
Definitely from a previous generation.
It has the feel of a 1980's cardboard war game.
For good and for bad.

But the game did certainly entertain me for a while.
PrinzHenrich
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RE: Worth buying ?

Post by PrinzHenrich »

Depend what are you expecting from game. There is promo video from how the game looks like, what it have ect. ect
Editor is awesome. And you can belive me, we are doing lots of scenarios for it.
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jackx
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RE: Worth buying ?

Post by jackx »

There are a few oddities at times, and some features don't work as intended (disruption reduction should vary based on a unit quality check for instance, but you always get maximum reduction), but no really game-breaking bugs.

The combat mechanics are good, and while it can feel like pure gamesmanship at times, the overall results tend to not stray too far from reasonable historical outcomes for the most part.

The AI is hopeless on a large scale, as it's pretty much incapable of maintaining a cohesive battle line, but it does provide a nice challenge in the smaller scenarios where it's in a clearly defined defensive role and position.

The large-scale scenarios are still interesting for practice, though, and as solitaire what-ifs?

The Editor is awesome, and lets you modify just about all aspects of the game (including combat calculations).

PBEM games are great fun, but will generally require a compromise in terms of utilizing the games command/activation system, without automated activation and defensive fire targetting, large games in particular can involve a lot of back-and-forth mails for each turn.

Personally, I liked some of the features of the older games in the series a bit better, such as the mandatory morale check when using "cold steel" in the very first Dragoon, making it a risk to use the extra movement points for other purposes than attacking, and morale/disruption recovery not being guaranteed, but overall, this is by far the best in the series, and while official development is in limbo, PH is working hard to extend its lifespan and provide new content and scenarios.
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