Constructors stuck in escape from loop

Post bug reports and ask for support here.

Moderators: elliotg, Icemania

Post Reply
paShadoWn
Posts: 70
Joined: Mon Jun 10, 2013 8:07 am

Constructors stuck in escape from loop

Post by paShadoWn »

When something hostile is present at build location with no vision, builder flies there, escapes, loses vision, assumes it is safe, flies there again etc until it runs out of fuel.
Do not hesitate to flee.
Starke
Posts: 147
Joined: Fri Jun 07, 2013 8:16 pm

RE: Constructors stuck in escape from loop

Post by Starke »

A well known and unfortunately hard-to-fix (code-wise) problem. There is a solution, however: tell it to go do something else! (set in back on auto afterwards if you don't like manual control)
The Distant Worlds sale made my purchase possible. Thank you!
Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: Constructors stuck in escape from loop

Post by Canute0 »

Why you don't change the flee when from "Enemy Military sighted" into "attacked" ? This reduce the loops.

Most people improve their Constution Ship with some extra Shield/armor and some Shield piercing weapons, not enough to kill the attackers but enough so they flee because they want to repair.


Starke
Posts: 147
Joined: Fri Jun 07, 2013 8:16 pm

RE: Constructors stuck in escape from loop

Post by Starke »

ORIGINAL: Canute

Why you don't change the flee when from "Enemy Military sighted" into "attacked" ? This reduce the loops.

Most people improve their Constution Ship with some extra Shield/armor and some Shield piercing weapons, not enough to kill the attackers but enough so they flee because they want to repair.
Now I feel kinda bad for not mentioning these as well. =P Yes, as long as you have decent shielding on your Constructors, which comes by default, you can comfortably set it to "when attacked," when can help when the pirates are doing something else in system and aren't interested in you.

Also, turning the Constructor into a mini-warship is completely feasible, and in fact some players prefer to play that way so Constructors can take care of threats wherever they are. It's especially easy if you use blasters, as they have high damage, small size, and you'll already need several reactors due to the static draw of the construction yard and energy/high tech/weapon plants.
The Distant Worlds sale made my purchase possible. Thank you!
User avatar
feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: Constructors stuck in escape from loop

Post by feelotraveller »

Or how about sending some military to deal with the hostile(s)? [:D]
Post Reply

Return to “Tech Support”