Pre-order arty to a certain hex and in certain turn

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Gallo Rojo
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Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Pre-order arty to a certain hex and in certain turn

Post by Gallo Rojo »

Hello,

I’m designing a scenario for a campaing I'm working on and I want that my arty bombard a certain position in a certain turn …
Do any of you know how can I do that?

I have tried everything:
- Pre ordered artillery on a turn … edited arty and deleted its radio so that the HQ couldn’t re call the arty … didn’t work …
- I bought field guns … I set them as reinforcement (Turn 99) … I order them to bombard the hexes I want in turn 5 … didn’t work … arty start to bombard by the second turn and not at target I had targeted …

Any of you know a good trip for do this … I’m very frustrated :(

Thanks

Gallo
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Redleg
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Post by Redleg »

Try this, it works for me.

1. Set reinforcement turn to same as when you want the mission to fire.

2. Set delayed fire mission to coincide with above.

3. Take away the AI radio or it will likely re-schedule the fire mission.

4. Check the range of the artillery so it will be able to reach the target.

I don't know how counter-battery spots enemy off-board artillery but it is possible (I suppose) that the AI might fire counter-battery missions for the human and still disrupt AI delayed missions.

If you continue to have trouble with off-board delayed missions, try on-board.
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Redleg
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Post by Redleg »

Gallo:
I forgot to say that delays sometimes don't work for human players since they often mess with them and cancel the mission or something like that.

Good luck.
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Gallo Rojo
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Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

So ...what I want is that my 152mm of board howitzer bombarding a bridge on turn 12 ...

So what I have to do is:

1- Set a bombardment mission on turn 12 (by using key "t")

2- Set the 152mm Howitzer as reinforcenmet arriving on turn 12

3- Edit the howitzers and taking away their radios so that the AI couldn't re direct their fire

Is that right?

I tried something very like this before and didn't work ...

I'll try again ...
The bayonet is a weapon with a worker on each end
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Redleg
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Post by Redleg »

Yes, it should work that way.
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Gallo Rojo
Posts: 701
Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

I did it ... but ... It didn't work with the arty ... but it did work with aircrafts ... so I'll use aricrafts to blow that dam bridge ...
thanks
Gallo
The bayonet is a weapon with a worker on each end
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