Scenario reinforcements

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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KGzim
Posts: 25
Joined: Sun Sep 03, 2000 8:00 am

Scenario reinforcements

Post by KGzim »

I am currently working on a historical scenario and have become stuck.
I need some units to come in as RF from one of the flanks. Problem is that I cant find away to do this. Do the RF flags move? I have tried the reaction thing but the computer AI moves them on the 1st turn even thought I have reaction set to 5. They have way points set, does this matter for reaction?

KG Zim
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

It is in the manual in the FAQ section. Here is a resume of how to do it.

Setting reinforcement hexes in SPWAW Version 4.0

1. Go to map editor.
2. The reinforcement flags are numbered as follows:

0- Left side exit hex
1- Right side exit hex
2-5 Left side reinforcement flags
6-9 right side reinforcement flags

3. Click on a hex you want to use as a reinforcement hex for left side

4. Then type a number (2-5). That will put the reinforcement flag in that hex. That is where units in that side will enter.

2=Reinforcement hex 1- for left side
3=Reinforcement hex 2- for left side
4=Reinforcement hex 3- for left side
5=Reinforcement hex 4- for left side
6=Reinforcement hex 1- for right side
7=Reinforcement hex 2- for right side
8=Reinforcement hex 3- for right side
9=Reinforcement hex 4- for right side
(Remember, numbers 0 and 1 are exit hexes)

5. Then you'll have to go back to unit deploy to associate reinforcing units and their turn of entry to these hexes.


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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
KGzim
Posts: 25
Joined: Sun Sep 03, 2000 8:00 am

Post by KGzim »

Thanks WB. I knew I should have read the manual first.
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