We have a new beta build for you to try. You can download it from the Members Club, if you have registered your game. It includes a number of fixes and improvements. Let us know how it works for you.
v1.02.0 September 2nd, 2013
- Fixed[/b]
- Disappearing units if embarked troops enter combat
- Loss of resources in single maps if a newly recruited unit was disbanded before it was deployed
- Formations were lost during change of maps (VR_IronFist)
- Changed
- Deploy hexes can only be used once. As soon as a unit placed on it takes part in actions (movement, combat, recon) the deploy hex vanishes.
- Much higher range and lower ammo for aircraft
- Added
- Player set bonus resources are displayed at the beginning of a turn
- During deployment the undo button can be used to get a unit back into the HQ as long as it has not been moved
- Paratroops can be placed in airborne mode if air deploy hexes are available
- Units can be removed from or added to view by pressing 'F9' to see the terrain
- Unit modifier "Close air support": Will be activated during attacks of tactical bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +7 strength.
- Unit modifier "Battlefield air interdiction": Will be activated during attacks of strategic bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +20% disruption.
- Sashes and tooltips indicate the armies / army groups a unit is in
- Options for adjusting density of hex markings (both borders and highlights)
- A selected unit on the map will also be selected in the HQ (Stechkin)
- Infantry can abandon vehicles if they run out of fuel. The vehicles are lost in the field then.
- Archangelsk-Astrakhan
- Adjusted the number of deploy hexes to new rules
- Crimea
- Added Romanian reinforcements in turn 5
- Removed Objectives Kerch, Sudak and Feodosia
- Single maps
- Minsk
- Fixed Recruitment without deploy hexes (Bismarck)
- Vyazma
- Fixed map so it could be won (jiangzhouzi)
- Zhitomir (single and multiplayer)
- Fixed destroyed artillery to count for victory (jiangzhouzi)
- Zitadelle
- Added Soviet reinforcements if Germans approach Kursk
- Added several fortified positions
- Minsk
