Germany at War v1.02 Public Beta

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

Germany at War v1.02 Public Beta

Post by Andrew Loveridge »

Hello,

We have a new beta build for you to try. You can download it from the Members Club, if you have registered your game. It includes a number of fixes and improvements. Let us know how it works for you.

v1.02.0 September 2nd, 2013
  • Fixed[/b]
    • Disappearing units if embarked troops enter combat
    • Loss of resources in single maps if a newly recruited unit was disbanded before it was deployed
    • Formations were lost during change of maps (VR_IronFist)
  • Changed
    • Deploy hexes can only be used once. As soon as a unit placed on it takes part in actions (movement, combat, recon) the deploy hex vanishes.
    • Much higher range and lower ammo for aircraft
  • Added
    • Player set bonus resources are displayed at the beginning of a turn
    • During deployment the undo button can be used to get a unit back into the HQ as long as it has not been moved
    • Paratroops can be placed in airborne mode if air deploy hexes are available
    • Units can be removed from or added to view by pressing 'F9' to see the terrain
    • Unit modifier "Close air support": Will be activated during attacks of tactical bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +7 strength.
    • Unit modifier "Battlefield air interdiction": Will be activated during attacks of strategic bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +20% disruption.
    • Sashes and tooltips indicate the armies / army groups a unit is in
    • Options for adjusting density of hex markings (both borders and highlights)
    • A selected unit on the map will also be selected in the HQ (Stechkin)
    • Infantry can abandon vehicles if they run out of fuel. The vehicles are lost in the field then.
  • Archangelsk-Astrakhan
    • Adjusted the number of deploy hexes to new rules
  • Crimea
    • Added Romanian reinforcements in turn 5
    • Removed Objectives Kerch, Sudak and Feodosia
  • Single maps
    • Minsk
      • Fixed Recruitment without deploy hexes (Bismarck)
    • Vyazma
      • Fixed map so it could be won (jiangzhouzi)
    • Zhitomir (single and multiplayer)
      • Fixed destroyed artillery to count for victory (jiangzhouzi)
    • Zitadelle
      • Added Soviet reinforcements if Germans approach Kursk
      • Added several fortified positions
Numdydar
Posts: 3282
Joined: Fri Feb 13, 2004 9:56 pm

RE: Germany at War v1.02 Public Beta

Post by Numdydar »

Great.

I do not see where the ZoCs have been made larger. Has that been dropped or is still under consideration?
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