Getting a new generation interested.

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
aluminumx
Posts: 32
Joined: Mon Sep 23, 2013 7:18 pm

Getting a new generation interested.

Post by aluminumx »

It would be nice to see a new generation falling in love with this type of game. It seems most of us are all the same group the grew up with harpoon and the like. Perhaps we can get AngryJoeShow on YouTube to do a review, and get more people into the game. A lot of times he reviews games I would never have knew existed. And I find I love them.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Getting a new generation interested.

Post by mikmykWS »

I think our UI will make it very appealing. Its easy to drive and the globe fairly intuitive.

The hook for me is the sandbox it is. You can build any air/naval scenario from any era as their are thousands of platforms to choose from and a globe to play on. You can really experiment and see what modern systems can and cannot do.

We designed a lot in to help the older crowd as well. Overlays and imports were added because one of the most time consuming things for us was finding and building bases and air bases over and over again. Now that we're working stiffs we just don't have the time we did at one point to sit there and do that. These features save hours of work. We get it because its us.

Mike
User avatar
At Ease
Posts: 28
Joined: Sat Aug 24, 2013 8:54 am
Location: Florida

RE: Getting a new generation interested.

Post by At Ease »

Has anyone tried to get an article done for Command via the Navy Times? Not sure they would run one but would be good coverage in the service the game centers around.
Post Reply

Return to “Command: Modern Operations series”