What's Your 'Secret Weapon'?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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AbsntMndedProf
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What's Your 'Secret Weapon'?

Post by AbsntMndedProf »

When playing your favorite nation, which unit/weapon gives you that extra 'oomph' when added to your force?

I promise not to tell anybody! :D

For me, I like cavalry. They're fast, mobile, and don't get assaulted when they stumble onto enemy infantry the way AFVs do. ;)

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Post by Katana »

You'll see...
Hopefully...

Don't have A favourite nation, but for extra oomph I like AA guns or derivatives (eg 88mm). Big stationary guns to deal with armour, light, mobile, multi-barrelled stuff fo soft targets (quad .50, moebelwagen)
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Post by Jacc »

Finnish 350mm coast artillery fortress is nice, if you only can afford one. It effectively deals with both tanks and infantry, often with tremendous results.

I really like Jagdpanther. Fast, great gun, even decently armoured. Sometimes they have been my last issue and the tool to victory. However, there is nothing which compares to heavy artillery. Jesh!
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Les_the_Sarge_9_1
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Post by Les_the_Sarge_9_1 »

Heavy artillery heavy artillery heavy artillery.

After that, the rest of my forces are just used to clean up the mess:)

Although I have learned, heavy artillery must be used with more finesse against human opponents.

I have also learned smoke is more effective than HE. You can't get shot if they can't see you. Works wonders for going places without regard to movement.
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Gary Tatro
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Umm don't mean to sound pomp

Post by Gary Tatro »

But I would say planning, tacktics, and troops with good experience and moral.

Favorite nation-Soviets, don't really know why but I just like playing them.
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Re: Umm don't mean to sound pomp

Post by panda124c »

Motorcyclist they can run up to those AT guns, mortors, NOT MG's and kill them.
ATGs the best answer to the tank.
HMGs the best answer to infantry.
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Fallschirmjager
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Post by Fallschirmjager »

Prayer.
Capt. Pixel
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Post by Capt. Pixel »

Originally posted by Fallschirmjager
Prayer.
And a 'Wing' ;)
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Post by troopie »

155mm arty and well trained infantry. HMGs on defence.

troopie
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Post by Supervisor »

Engineers with FT's. They are great against anything within 3 hexes away, and a well placed ATG can ruin your opponents day.
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bigtroutz
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Post by bigtroutz »

rockets, esp brit land mattress and usa 4.5"
also heavy ob arty
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Les_the_Sarge_9_1
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Post by Les_the_Sarge_9_1 »

Some weapons are great against an AI yet worthless against a human opponent.

I have played a few games where I bought nothing but 88s with support points to go with my 4 88s of my core force.

I position my armour on ridges and then string out the 88s.

In most cases I set up my infantry in the same way you string out theater seating.

The AI enemy just drives into massed 88s to total oblivion.

Now that trick would fall flat if used against me. I would just carpet the 88s with a massive barrage of smoke and make it so they were of no value.

I therefore think, that it's not weapon damage that counts, but weapon performance that matters.

I have noticed for instance, that 150s and 75s are best for artillery. 150s on defense because you can hit em with smoke or he, and 75s on attack, because they seem to have a better smoke coverage somehow.
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Post by tracer »

Large caliber assault guns. Throw a round or two of 95/105/150mm in there before you advance...you'll get guaranteed suppression and usually kills, even in adjacent hexes. If your opponent isn't in your LOS, z-firing at an adjacent hex does the job too. And unlike arty there's no rally attempt before your units come crashing in :D
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Post by Hades »

IS tanks. Nothing beats them unless you get lucky, and they kill just about anything. I once played a game where 4 IS-2s held the center Vhexs against a swarm of Tigers and Elephants. Slowly they got knocked out, but thanks o my katayusha the Tigers very got those hexs.
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sandman20
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Post by sandman20 »

I like Machine Gun, which is well hided.For example russians 12.7mm makes bad damage to infantry when firing about 10 hexes distance.:)
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Post by Jacc »

75mmPaK40. Place a few of these just behind your lines, and they can cause quite a havoc in attacking tank armadas. MG42 is a excellent choice in every situation likely to involve infantry - however, it's capability is seriously hindered in cities or rough terrain.
And of course there is a one thing which works against AI - masses of panzerfausts/bazookas/schrecks or any other AT teams. Just place these between enemy attack lines and VHs, and AI geniously rushes it's armour to certain doom. Also, the legendary "scores of 88" works just fine against it. AI sux.:(
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rlc27
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Post by rlc27 »

Paratroopers, when they deliver to where they are supposed to go and have a little time to get ready. Nothing freaks people out like a well defended position in their rear echelons.
"They couldn't hit an elephant from this dist--"

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Post by Katana »

rlc27,
Yeah, but how often does that happen?
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rlc27
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Post by rlc27 »

Katana,

Well, not very often--but it's really, really fun when it DOES. Too bad there's no way to airdrop a platoon of Panthers :D
"They couldn't hit an elephant from this dist--"

--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
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Post by Hades »

Originally posted by rlc27
Katana,

Well, not very often--but it's really, really fun when it DOES. Too bad there's no way to airdrop a platoon of Panthers :D
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