Feature request: Is there a way to disband units + supply priority ....

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Alpha77
Posts: 2196
Joined: Fri Sep 24, 2010 7:38 am

Feature request: Is there a way to disband units + supply priority ....

Post by Alpha77 »

...but they dont come back ?

- I always had issues with the games handling of "reconstituting" units. There must be a way, to get rid of units once and for all.

It seems most of my units are starved of certain stuff, so I want to disband weak or hurt units so that their stuff can be used for my on board front units that need this stuff. However it seems game reserves this equipment to rebuild the unit I dont want anymore ( I mean I am overall commander so I should have the right the decide I dont need this unit anymore, lets use their men + stuff for other units that need them)....

I know their is a way to edit this in the editor, but it must be possible in game too somehow ??

- Also will their be a supply / reeinforcement priority switch for formations in a future version (I suggest 3 settings would be enough: max, med, none). You want the untis in the most important spots to get the most stuff/supplies, hinterland units may be off with no reeinforcements at all to the benefit of units doing the fighting...
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Telumar
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Joined: Tue Jan 03, 2006 12:43 am

RE: Is there a way to disband units + supply priority ....

Post by Telumar »

I cannot really tell you something definite or exact, but you know the replacement article by Gen.Staff? http://www.gr-8.biz/toaw/rr/replacement ... ution.html
It's very much scenario dependent wether reconstitution or on-field units have priority.

As for future versions (inofficial statement by me): If there will be a future version (IV), the supply system will see a complete overhaul, but with backward compatibility. For 3.5 there is nothing planned into that direction.
Alpha77
Posts: 2196
Joined: Fri Sep 24, 2010 7:38 am

RE: Is there a way to disband units + supply priority ....

Post by Alpha77 »

Ah ok, this issue is also with WITP-AE - there it si even worse. You have units stranded on remote island and cannot disband them - eventually they will die away for lack of supply anyway. But it also will lessen the workload for huge scens - like the Directive 21 I am playing right now. I get back now Finnish units, but Finnish squads are already gone, also the Fins have only regiments severall weak units of them will be eventually overrun by the red army I suposse. So it would be better to have fewer more filled up units then more but weak ones [:(] But the Germans and Rumanians have the same problem to lesser extent. Of course it is historical, but I at least want to try to remedy the mistake made by Axis leaders in keeping unit numbers up, but these units get weaker and weaker (so the Fuhrer could "play" with more unit cards on his maps even if divs only had regiment strength left)....[:(]

It seems also all the German allies will run out of planes soon, as they cant use the German reserve of BF109s, only few axis air units have a slot for them. Most have CR32/42 and/or IAR80, Fins even old French types or Buffalos for which is no production anyway (also they are too weak compared to newest Russian types). I wanna use my 109 fighter reserve also for my brave Allies [8D] When all the Allied fighter units are gone, I will run into trouble on the air front....Germans have not enough fighter units, but ca. 250 BF109 in reserve....also thoese need to be spread cause of low range
Alpha77
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Joined: Fri Sep 24, 2010 7:38 am

RE: Is there a way to disband units + supply priority ....

Post by Alpha77 »

Rum + Fins squads gone, also most of the aircraft.....

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Alpha77
Posts: 2196
Joined: Fri Sep 24, 2010 7:38 am

RE: Is there a way to disband units + supply priority ....

Post by Alpha77 »

Well here are my 3 requests for the new patch regarding this issue:

a) A supply and/or replacement priority setting for the PLAYER not only for designers

b) We should add a simple question after a PLAYER hits the disband button: "Do you want to have this unit back ?" If player hits NO then unit is gone forever.

c) A disband of a unit should only be possible if at least 2 hexes away from an enemy unit and must be in supply and there needs to be a HQ of some sort nearby or a supply unit. This is to prevent disbanding units in danger to be destroyed as well there needs to be organization which takes care of the disbanded stuff, which in game terms would be HQs and/or supply units. So these organizations can take care that stuff and men go back to replacement pool.

THANKS [&o]

PS: OFC for smaller and shorter scens these settings arent that important but for monster ones they should be essential.
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