ORIGINAL: Capn Darwin
We are as game designers trying to balance simulation realism on the battlefield with enjoyment of playing a game. The fun/game side is let the game play out until every last enemy is snuffed out of existence on the map. Fun but hardly realistic.
I agree.
Realistic is you are a commander of a sector of a bigger war that is active on all other sides of the map. You have orders and a time frame to execute in. No commander is going to send a beaten up company of tanks 2-4 km down a road to take one last "objective" when he has no clue if another regiment is just beyond that point and driving toward your area.
I couldn’t agree with you more.
Now that being said, the above screen shot shows one area we can improve on in the end game with surrender of broken and trapped units. We have that topic on our list already and this case may push up its need to be in a sooner rather than later update.
All good comments. I would just like to add that we (players) don't have issue with SD trigger when OUR force drops below threshold of 30%. Yes, in that case, we did lousy job and it is probably better to stop in order to fight another day or before 30% become 3%. Take away as much of points as you wish. We deserved punishment for heavy losses.
However, it's not realistic (not to mention how unfair it is) to be forced to stop because ENEMY suffered heavily and lost 70% of initial strength, while there are still victory locations around map. That's the issue here. In such circumstances, players feel like got robbed for points by this rule and left with a bitter taste in mouth.
IMO, there are three solutions:
a) Leave SD trigger but punish losing side (which suffered more than 70%) with transfer of some or all victory locations to opponent.
b) Provide option for disabling SD rule completely.
c) Keep SD as it is but provide player option to continue with game until scenario time runs out.