Area defined by RPs visible for both sides

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invernomuto
Posts: 942
Joined: Fri Oct 08, 2004 4:29 pm
Location: Turin, Italy

Area defined by RPs visible for both sides

Post by invernomuto »

In the editor I added my sides, Blue and Red. I defined an "ASW Area" with four RPs with the "add area" tool for Blue side. If I switch to the Red side, the RPs disappear.
Can I define reference points that are visible for both sides?
Thanks in advance!
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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Area defined by RPs visible for both sides

Post by Primarchx »

No, that doesn't work (and for good reason).

In these cases I will place Neutral Units on the RP locations, then switch to the other side and place RPs on the Neutral Units.
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invernomuto
Posts: 942
Joined: Fri Oct 08, 2004 4:29 pm
Location: Turin, Italy

RE: Area defined by RPs visible for both sides

Post by invernomuto »

I tried yesterday but i cannot move neutral unit on a RP:
I select the neutral unit, press "M" and click on the RP. Unit does not move and RP get selected. How can I "force move" the unit on it?

Thanks in advance,
bye.
Meroka37
Posts: 273
Joined: Fri Jul 31, 2009 6:12 am

RE: Area defined by RPs visible for both sides

Post by Meroka37 »

One way is:

- Select the unit
- Press M
- Zoom max (with Z and mouse on top RP)
- Click close to the RP , but not "on" the RP
'Better honor without ships, than ships without honor"
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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Area defined by RPs visible for both sides

Post by Primarchx »

This
ORIGINAL: Meroka37

One way is:

- Select the unit
- Press M
- Zoom max (with Z and mouse on top RP)
- Click close to the RP , but not "on" the RP
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