What I think of Command

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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BKLANDIN
Posts: 106
Joined: Wed Oct 02, 2013 10:49 pm

What I think of Command

Post by BKLANDIN »

This sim is great. I can do one thing a different way, in multiple different ways, sometimes scaling from the tactical to the strategic. Now consider that in
a scenario, or mission, there are multiple things that has to be done, and that there are a whole slew of ways to do them. For the amateur war gamer
like me, I could be involved in one scenario for days. Now I can only imagine a professional, war gaming or schemiming an operation, using command.
Having been in the military, I have seen that there are often so many ways to accomplish the mission, which is why an enemy can be taken by
surprise. With the devs actively involved in fixing and improving this sim, the sky is the limit.
I have only been able to scratch the surface of this sim and it has a so much potential for scale, not only for me the amateur but, i
believe also for professionals. Definately has been my best investment this year. [;)]
CaptCarnage
Posts: 335
Joined: Tue May 24, 2011 8:59 am

RE: What I think of Command

Post by CaptCarnage »

I am actually already involved in Canaries Cage for a few days already :) its awesome.
"One must always distrust the report of troop commanders: 'We have no fuel' [...] You see, if they become tired they suddenly lack fuel" - Heinz Guderian, Panzer Leader
ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

RE: What I think of Command

Post by ArmyVet2004 »

Yes, I agree with you Skyhigh!

I have really been hitting Canary's Cage hard. I've tried just about everything to get past the Bogey's.
One draw back is its taken about 10 RIM missiles and 6 or 7 AIM-120 to shoot one bogey down. Crazy!

But overall, I've been having a lot of fun with this scenario.

Orlando
Orlando
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