[FIXED B464] Possible Tomahawk Bugs

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CapnDarwin
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[FIXED B464] Possible Tomahawk Bugs

Post by CapnDarwin »

I may have missed this in other posts, but playing the 1.01 sub tutorial I launched two missiles at the target on the island. First one hit and killed the target and the second missile continues to fly. I grab the waypoint and drive it around a bit. I then decide to change its speed. All the way down to 20 odd knots. This would appear to be a bug. I should not be able to set that speed for starters and even if I had the ability to communicate (next issue) there should a stall speed or min limit to stay in the air. Being a tomahawk is does have a turbofan engine that could be thrust controlled. A solid rocket motor should never have a throttle setting. This brings me to a second issue. This missile was launched from my submerged sub, but it showed a datalink to the sub. I would have expect no link in a submerged condition. Theoretically possible at periscope based on range and coms type.

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I love the game so far and know the team is busy working the issues in this complex monster of a sim. I just wanted to pass along a couple observations.

Keep up the great work! Now I just need more free time to dig into this excellent game.

Thanks!
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Dimitris
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RE: Possible Tomahawk Bugs

Post by Dimitris »

Thanks Jim! Finally nailed this one in Build 464.

Command is the only thing keeping us from hammering at RS 24/7 [:D]
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