Artillery unit shoots & scoots, but the adjacent hex it wanted to go to was on the other side of a stream. The unit decided to go there anyway, which meant it took a trip of several kilometers over the nearest bridge just to get to an adjacent hex. It was out of action for the length of time it took to make the trip because it was moving. Not only that, now it is on the side of the stream that I don't want it to be on.

