AI Division Re-designation Inconsistencies

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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The Red Baron
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AI Division Re-designation Inconsistencies

Post by The Red Baron »

Playing Shiloh as Union, I dissolved then re-organized and reformed several divisions. With the respect to the 2nd Union division under Wallace, the renaming convention was not consistent (see below). Other divisions seemed to keep their original designations. Maybe a bug?

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Q-Ball
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RE: AI Division Re-designation Inconsistencies

Post by Q-Ball »

It's not a bug, it's just that "Forces" and "Divisions" follow different naming conventions.

"Forces" are named usually after the commander, unless it's a force that starts the scenario with a specific name, like that one. It started as the "2nd Division" of Army of TN. Divisions are simply numbered, and the number given is the next number in line, that's it.

So no bug, just different conventions.

PS: It would be nice chrome to have control over naming; in particular, it would be nice for Reb divisions to be named after commander, which was historical. "Hood's Division"
Toro12
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RE: AI Division Re-designation Inconsistencies

Post by Toro12 »

You can rename divisions (brigades, etc.), even corps. Armies take a slight trick-of-hand (as it were). If you want a specific name for an army, then have the leader in a separate stack, create the army. Then, rename the stack you want to drop the leader into -- name it what you want the army to be called (so, Grant, on his own, create army; Grant's eventual force, rename to Army of Tennessee for instance). Then, drop Grant into the force stack. Voila -- Grant is now in charge of the Army of Tennessee. However, if you drop the force into Grant's stack, his army name takes precedence.
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Q-Ball
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RE: AI Division Re-designation Inconsistencies

Post by Q-Ball »

How do you re-name a stack though? Didn't know you could do that
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stormdeth
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RE: AI Division Re-designation Inconsistencies

Post by stormdeth »

I believe it is Alt+Left click on the force name tab.
"The future battle on the ground will be preceded by battle in the air. This will determine which of the contestants has to suffer operational and tactical disadvantages and be forced throughout the battle into adoption compromise solutions." -E.Rommel
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The Red Baron
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RE: AI Division Re-designation Inconsistencies

Post by The Red Baron »

@ cassmj: appreciate the tip on renaming armies; it will come in handy as things get more complicated.

Still, I think my original concern is valid. If the engine renamed the unit counter, why not the stack, inspection panel and tooltip as well?

In a later turn I noticed the engine had updated the inspection panel to reflect "7th Division", but the tooltip and the stack name and stack panel still reflected the old designation; however, by the end of the game, the naming convention was consistent across all areas. As I had disbanded then reformed the division a second time, I noticed everything was now "1st Division", which would seem to indicate that the game engine reuses division designations once they become available.
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