Toontje vs Angrydeemon1 rematch

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Toontje
Posts: 142
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Location: The Netherlands

Toontje vs Angrydeemon1 rematch

Post by Toontje »

OK, I heard you got your 7 slot free lately.

Here it is, same as last one but slightly larger. My experience has been raised by that last battle from 40 to 41, so prepare. :D
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AngryDeemon1
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Post by AngryDeemon1 »

The Soviet Army stands ready to repel Faschist Invaders.
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Toontje
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Post by Toontje »

Save game failed to load.

Could you redo your turn please? The fascist invaders are marching trough the empty lands of russia, but fail to encounter thee.. russia is large it seems. Go and defend your Rodina!
AngryDeemon1
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Post by AngryDeemon1 »

Herees the new one. Once again the Red Ary Stands Ready to Repell the Fascist Invaders.:mad:
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Toontje
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Post by Toontje »

The Fascist invaders use their ill-gotten gains to go shopping with their other half. They will return from the leaves blowing over Berlin streets in ~4 hr if they cannot do their part in making war in 15 minutes.
Toontje
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Post by Toontje »

hmm, thought it saved 1/2way trough, first got less killed at my side... Anyway. 4 IL-2's dive in to strafe. They meet heavy AA fire from 20mmvierling emplacements. 2 are damaged striking a wagon and a truck. Some infantry couldn't get into cover in time and are hit by schrapnel. A quick barrage on suspected enemy positions so they'll proceed with more caution.

Advancement of troops.
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AngryDeemon1
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Post by AngryDeemon1 »

The Undamaged Ill2s Fly back more fdor reconisance than damage. Strategic enemy troop coinsentrations have been found. Artillery will Follow.

I see Marders and 3.7cm Halftracks. Lets see how they do against t-34 s
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Toontje
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Post by Toontje »

After luck with the Il-2's missing, our glorious forces march forward. Little exchange of fire. Lot of moving to evade expected incoming fire. 2 flyers to go. Hehe, even without hits, all that flak will supress 'em enough to mess with their aim.
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AngryDeemon1
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Post by AngryDeemon1 »

A Stuart is Taken out By overwatch StuG's while it's Companion Kills a halftrack and shoots up some infantry and an MG. STAVKA has really made my task more difficult by not being able to provide any ZIS-30s (my favorite Tank killer, **** the rarity, **** it!)
Soviet Troops hide in the Forests as they advvance.
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Toontje
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Post by Toontje »

I got lucky again with those excelent StuG/F's, destroying a Stuart and prompting another to evacuate it. A SP mortar bombards a russian FO. Apparantly the valiant efforts of our FlaK crew scared away the enemy airpower. Heil to them! Only victories to report... Our forces captured higher ground, and soon the'll have dug in partially, practically stopping the Ruski's in their tracks. And these StuG's have better armour then you faced previously, so ZiS-30's wouldn't be that devastating altrough still dangerous.

Still no response from russian arty too, and in the distance our familiar *thump* and *whoosj* arty fires yet again. :D
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AngryDeemon1
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Post by AngryDeemon1 »

I loose a Start and a BA-10 but take out several Halftracks and Many Infantry. Il2s return to anihilate a Nazi Ammo Dump Making the Nebelwerfers it supplied so much useless tubes. Il2s also spotted ammo trucks, wana bet how much longer they are going to live:)?
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Toontje
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Post by Toontje »

Long, considering you only got 1 functional plane left. the other flew right into a 37 mm AA shell damaging it. Destroyed a stuart or 2, and noticed HT don't stand up that well to sustained 45mm fire, altrough I'm impressed by their survivability. Too bad that final rocket from your Il-2 cooked of the rest. Ah well, they lasted longer then expected. Still no arty over that site.

Shot at some wire, and consolidated the forests. If you want to smoke me out with tanks, be my guest.:mad:

Defence is better for my forces it seems, since I hit more tanks etc while losing less. So make me proud!
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AngryDeemon1
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Post by AngryDeemon1 »

Lets See.. Shoot up some halftracks and Infantry, Loose a Ba-10. Il2s kill a truck. Stare in Amusment as Nebelwerfers shoot up some wire wasting their precious and non replacable Ammo.
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Toontje
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Post by Toontje »

Ammo is on its way.. and suddenly, finds itself upon a concentration of bolsjewist partisans! hmm, maybe that ammo was more irriplacable then originally assumed. Meanwhile, stug's take out another 2 Stuarts, tagging but not penetrating a KV. On the southern front a small exchange of fire occurs, wherein a stuart tries to stop a 15cm shell from hitting PBI's. On the northern border, iG's and PaK's wait for targets. The Flugzeugabwehrabteilung is still on the lookout for the last boogie.
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Post by AngryDeemon1 »

The Partisans Waste no Time in Destroying that Ammo Truck.. 1 more to go:mad: . Stuarts take out A Halftrack, a TD and a 3.7mm Flak Halftrak. A KV takes out another Halftrack. Soviet Artillery lays some nice smoke to cover their advance.
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Toontje
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Post by Toontje »

Okay.. our glorious StuG's advance, overrunning a stuart in the process. The loss of the MarderII is more heavilly fellt then that of the Flak. Where is the ruski luftflotte? The soviet smoke nicely covers the Wehrmacht advance. All that smoke also increases the chances of soviet airpower striking soviet armour.

Hmm.. I miss soviet armour, I think you still got quite a reserve..Those partisans in the rear quarters will be dealth with in a few turns. Also I doubt those BA-11's can withstand an onslaught of StuG's, even covered by those KV's. **** I miss that marder now.
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AngryDeemon1
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Post by AngryDeemon1 »

a Razvedxhik from the 2nd Armoured Recon Platoon Bursts into Col. Demon's Zemlyanka.

-Comrade Colonel! The Foolish Nazi Pigs have given orders for their ArtShturm to Leave the overwatch Positions and Attack into the Forest.
-Excellent Now the 1rst (Nowhere Near Heavy) Breakthrough Platoon is free to take Action:mad:


With SMoke Covering German AT and Infantry Guns and the StuG's No longer in Overwatch, Stuarts and Ba-10 rip into the Nazi Infantry to deadly effect in the North.

In the Middle a reception is being arranged four our "Guests of honor": Two Platoons of StuGs. There will be plenty of cocktails (molotov cocktails that is:D ).

In the South Kvs and Stuarts slaghter infantry and MGs. a small section of Mobile Reserves has been detached to support this direction.

German Artillery punds the **** out of the local fauna, many innocent deer are slain. Russian Artillery Pounds StuG's and the Marder.

Partisans notice the second Ammo Truck heading straight for them down a Village Road, that just happens to lead through a town:mad: :o
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Toontje
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Post by Toontje »

Again the german command advises to conserve ammo and only fire at a decent chance to hit, and therefor little exchange occurs. a Psw 251/10 ignores the command and attemts to hit an immobilised BA-11, only to be vaporised by the high-energy weaponry.

The infantry on the northern part fails to recover its nerves to advance, and therefor a tactical redeployment on that front is made. In the south some more soldiers die shot in the back. Apparently not only our noble forces have possesion of rocket battery's, as a load of light rockets pummels the earth and starts forest fires. Still no sign of the cowardly soviet airforces. The reserve is moving toward the enemy.
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AngryDeemon1
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Post by AngryDeemon1 »

Partisans Ambush and Destroy the Last of Nazi Ammo Trucks. The Weirmaht Artillery is now officially without ammo.

In the North Stuarts and Armoured Cars Dive Back into the protectve Embrace of the Woods to escape Bludering SuG's. Incidently one of those StuG's falls afoul of a KV-1 Tank. It is shown the error of it's ways.:mad:

Towards the Middle of the Map two More StuGs are destroyed by the Combined efforts of KV-1s Ba-10s Stuarts and AT Rifles.

To The South Multiple Pak, and garden variety Halftracks are killed. Rifle squads are machinegunned, business as usual:D

A Il2 takes out the last of your Marders in the South.

My reserves move closer to the front line but are still under orders to remain hidden and NOT engage the enemy.

BM-8 Katushas get ready for their last Salvo before going into hiding (I didnt spend money on Ammo:cool: as i was confident in not needing it for a 13 turn game)

Arty is plotted, vodka is drunk and songs are sung of the death of Nazi Invaders.


P.S. Moving those stug's off that hill was really a bad move. They were pinning down four armoured platoons and an Infantry Company Not to mention some KVs.
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Toontje
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Post by Toontje »

It's a 17turn game...

The 150 mm arty speaks with thundering voice, pinning your marines in place. A StuG wants to redeploy to a better spot, only finding a 45 mm in it's rear (though luck with the StuG's this time..) I overestimated their armour. Ah well, on another front a BA11 is eliminated.

I hoped to force a victory, but it seems I'm forcing a draw.
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