Island #10

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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USSLockwood
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Island #10

Post by USSLockwood »

Does the redoubt Island #10 border the Obion confluent or Reelfoot
lake? Or both?
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Jim D Burns
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RE: Island #10

Post by Jim D Burns »

ORIGINAL: doktor

Does the redoubt Island #10 border the Obion confluent or Reelfoot
lake? Or both?

Not familiar with the names, but I think both. Test it by plotting a navy unit to move to a river region then move to Island 10. If it goes straight in then it borders, if it diverts to another river first then no border. Rinse/repeat for each section you want to test.

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USSLockwood
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RE: Island #10

Post by USSLockwood »

Reelfoot lake is the body of water bordering New Madrid. I sent a gunboat and two transports to New
Madrid from Cairo. The force reached New Madrid unscathed so I'm assuming
that Island #10 does not border Reelfoot lake.
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ird
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RE: Island #10

Post by ird »

ORIGINAL: doktor

Reelfoot lake is the body of water bordering New Madrid. I sent a gunboat and two transports to New
Madrid from Cairo. The force reached New Madrid unscathed so I'm assuming
that Island #10 does not border Reelfoot lake.

I just did the same but I'm pretty sure I had a message telling me my gunboats successfully evaded the enemy batteries on Island #10 which would suggest it does border it
USSLockwood
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RE: Island #10

Post by USSLockwood »

I reviewed the event log and received a message stating "Fleet succeeded in bypassing Island #10 defenses in Reelfoot Lake".
So Island #10 does border Reelfoot Lake (and I would imagine the Obion Confluent as well) and I got lucky.
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