Riverine movement and KY neutrality

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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USSLockwood
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Joined: Fri Aug 16, 2002 4:42 am

Riverine movement and KY neutrality

Post by USSLockwood »

Will transporting land units via riverine
movement violate KY neutrality?
Dave
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Twotribes
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RE: Riverine movement and KY neutrality

Post by Twotribes »

Someone posted that before the patch he moved an actual ship by Kentucky and he got the blurb about violating neutrality. As I recall.
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Q-Ball
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RE: Riverine movement and KY neutrality

Post by Q-Ball »

I would check that. It has been stated previously that this does NOT violate KY neutrality; IE, the Union can go get Ft. Donelson during this period.

Can someone confirm?
USSLockwood
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RE: Riverine movement and KY neutrality

Post by USSLockwood »

I transferred a brigade from Cincinnati to someplace in West Virginia
last night, utilizing riverine movement. There was no indication in the
subsequent turn that Kentucky neutrality had been violated. I'm guessing
that movement of land units via riverine movement does not violate Kentucky's
sacred neutrality but that using actual transports does.
Dave
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Home of the World's Busiest Radar Approach Control
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