[0.7.3] Calculation bug involving available flight controllers

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CowboyRonin
Posts: 360
Joined: Fri Aug 14, 2009 12:17 pm

[0.7.3] Calculation bug involving available flight controllers

Post by CowboyRonin »

Description - I set up a Mercury mission, using the "Assemble Now" option. I then attempted to assemble an
unmanned mission (BioScence, I believe). I was blocked by "Not enough flight controllers". However, the game
was already displaying the 10 flight controllers needed for Mercury as used, but I still had 5 flight controllers
(more than enough for the unmanned mission). In the text of the message, it appears that the game was looking for
the flight controllers twice - it expected me to have 10 available flight controllers for the mission already
assembled, but they weren't available because they were committed to that mission.



Image
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BadControllerCountSS.jpg
BadControllerCountSS.jpg (167.99 KiB) Viewed 213 times
Matrix forum liaison to Buzz Aldrin's Space Program Manager team
WitW/WitE2 Alpha tester
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Nacho84
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Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: [0.7.3] Calculation bug involving available flight controllers

Post by Nacho84 »

Hello CowboyRonin,

Do you happen to have a savefile for this? It certainly helps me to speed up the debugging process!

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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CowboyRonin
Posts: 360
Joined: Fri Aug 14, 2009 12:17 pm

RE: [0.7.3] Calculation bug involving available flight controllers

Post by CowboyRonin »

I kept playing after the issue, so I had to go back and try to reconstruct which would be the save that would have this in it. I zipped up the three most likely candidates.

The metadata on the screen shot shows just after 1500 local.
Attachments
BadControllerSaves.zip
(33.56 KiB) Downloaded 15 times
Matrix forum liaison to Buzz Aldrin's Space Program Manager team
WitW/WitE2 Alpha tester
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