FITE ( Ron's Mod v. 10 )

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larryfulkerson
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FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Dan Phipps and I have been playing Kharkov '43 and we talked about it and decided we'd rather play FITE instead. I'm going to be the
Axis and Dan is going to be the Soviet and these are the options we're using. We're using the AA-patched game engine and the
scenario is Ron's Mod v. 1.1.10



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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

I think I've found one of Ron's Mods. The HQ units have some 12 150mm Howitzers in their OOB and those bad boys have a range
of only 1 hex. So it's got to be adjacent to fire the 150's. Live and learn. I'm about 1/4 the way through the first turn already.

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

The supply level seems a bit too high. Maybe we should play this thing w/ "high supply" turned off? For now let's keep going and see
what difference it makes. If any. Too much supply is an Axis advantage......so we're going to have to ask Dan what his supply level is
to see if his supply is high too. If so, the supply thing might be a wash and no house rule is needed or anything. I'm toying w/ playing
w/ the "Red means stop" rule that I got from Steve Sill. It goes like this: If the health of the unit is green it may move and shoot. If it's
yellow it may move but not shoot. If it's red it can't move or shoot. And RBC attacks are a form of movement. That's it. Arty doesn't
come under the rule nor naval units. That's all I can remember about the rule. I've probably misremembered. Anyway, that's what I
plan to start doing. See if it makes a difference to my gameplay. Or the results of the scenario.

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Here's the Air War panel to show the approx. losses to each side. I did a boat-load of airfield strikes and about 1/2 a dozen Soviet
squadrons evaporated so I'm thinking the losses on the Soviet side might be a bit high but I expected a value like the one showing.
These are the losses after round one of turn one.

EDIT: 80% of the turn remains.

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Right after the end of round one and before the start of round two here's some of my losses so far:

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Here's some of the losses as of the end of round two. At the bottom is the air war display. The Soviet losses are mounting.

EDIT: And at the end of round two there is 70% of the turn left.

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Here's the front lines as of the end of round two turn 1:

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

At the end of round three this is how the air war is going and some of the losses so far:

EDIT: And there's still 60% of the turn remaining:

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Here's the air war display after the end of round 4 of turn 1:

and there's 50% of the turn left: but I'm going to just end the turn anyway. My planes are tired and I'd rather not fight w/o them.

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

I changed my mind......this is the air war display after the end of the 5th round.

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

I thought I'd give you guys a tour of the front lines now that I have an END_TURN_DO_NOT_SEND file to use. This is the northern end
of the front lines. The Finns don't get to move until like turn 6 or so. Oops......I didn't check the Theater Options to turn on the early
start for the Finns. I wonder if it's too late to do so now. ??

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Here's a little further south from the above image:

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

This is the Wilno area, a little further south from the above image. I'm overlapping these images so that the more enterprising lads
among you can piece these separate sections together to make one large picture of the front lines. You know, if you wanted to do that
or something.

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Here's the front lines a little bit further south from the above image:

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Here's the front lines around the Marshes area

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

And here's the area just south of the Marshes, the north half of the south front lines. The Slov's and Romanians etc. can't move until
like turn 4 or so. So this finishes off the tour of the movable part of the front lines. The rest doesn't move until later in the game.

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

Here's a view of the area just a little south of the above image:

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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

And here's a zoom-out view of the entire front lines:

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RE: FITE ( Ron's Mod v. 10 )

Post by Ruppich »

normally the high supply option should be deactivated but i dont know this mod...

any chances that u use some GUI / Graphic mod?
telumar has done a fantastic job in polishing the game out with his classic redux II work!
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RE: FITE ( Ron's Mod v. 10 )

Post by larryfulkerson »

ORIGINAL: Ruppich
normally the high supply option should be deactivated but i dont know this mod...
Yeah, I agree, now. I'm going to use the Color Code rule to compensate somewhat. It's probably a game breaker but we're just
playing for fun.
ORIGINAL: Ruppich
any chances that u use some GUI / Graphic mod?
telumar has done a fantastic job in polishing the game out with his classic redux II work!
Yes, I'm using a fantastic graphics mod and I really don't remember which one it is now. Telumar is a great contributor.
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
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