AI
RE: AI
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights. AI scripts can be bound to reinforcements in the reinforcement editor using a pull-down menu there so that reinforcements don't have to use the default script.

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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights
You're in a bit of a Catch 22 situation here.[:D] Perhaps folks are not tinkering with the AI because of the lack of info available. I know I'd have knocked out a a couple of missions by now had this info had been available
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smittyohio90
- Posts: 45
- Joined: Mon Oct 23, 2006 3:13 pm
RE: AI
The documentation on the editor in general is way insufficient. Not a great way to encourage lots of user created scenarios. And the lack of any responses from matrix and western civ is leaving a bad taste in my mouth.
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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
Will there be a script wiki for COH?[&o]
I can't promise I will make scenarios for public consumption, but I sure would like to tinker with the AI.
I can't promise I will make scenarios for public consumption, but I sure would like to tinker with the AI.
I support the right to arm bears!
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aaatoysandmore
- Posts: 2846
- Joined: Wed Sep 11, 2013 1:35 pm
RE: AI
Put in a script system like Spartan has and I'll tinker with the aii. I made one of the best ai's in a game even better with that ai build script. The way they had good units producing so low in the list was making the ai produce too many non-elite infantry units. Plus research was set too low. I pushed these up to the top and I had an ai that I nearly couldn't deal with. It pushed me out of crete and even out of athens onto some lil island just SE of it. This playing on hardest or impossible levels. But yeah if you can make a script system like Spartan I can work with that it's nothing more than moving things up and down the list and chancing some numbers around when to react to things.
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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
ORIGINAL: ericbabe
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights. AI scripts can be bound to reinforcements in the reinforcement editor using a pull-down menu there so that reinforcements don't have to use the default script.
Can you provide an answer? - will there be additional documentation provided for scripting?
I support the right to arm bears!
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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
ORIGINAL: KEYSTONE07950
ORIGINAL: ericbabe
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights. AI scripts can be bound to reinforcements in the reinforcement editor using a pull-down menu there so that reinforcements don't have to use the default script.
Can you provide an answer? - will there be additional documentation provided for scripting?
Anybody home??????????????
I support the right to arm bears!
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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
ORIGINAL: KEYSTONE07950
ORIGINAL: KEYSTONE07950
ORIGINAL: ericbabe
We didn't write a script wiki for COH since it seemed there were never enough people who seemed interested in tinkering with the AI when creating new firefights. AI scripts can be bound to reinforcements in the reinforcement editor using a pull-down menu there so that reinforcements don't have to use the default script.
Can you provide an answer? - will there be additional documentation provided for scripting?
Anybody home??????????????
I'm very sorry to hear that the developer is ill. Hope he recovers quickly. When he does, will there be any additional documentation for editing?
I support the right to arm bears!
RE: AI
Sorry I didn't respond earlier. Thank you for the kind wishes. I'll try to put together some documentation for the AI scripting soon if you guys are still keen on playing around with it.

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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
Thank you for the response. I am still very interested in experimenting with AI scripting.
Hope you are feeling better.
Hope you are feeling better.
I support the right to arm bears!
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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
ORIGINAL: ericbabe
Sorry I didn't respond earlier. Thank you for the kind wishes. I'll try to put together some documentation for the AI scripting soon if you guys are still keen on playing around with it.
Ericbabe:
Any time frame when we may see the documentation?
Thanks.
I support the right to arm bears!
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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
ORIGINAL: KEYSTONE07950
ORIGINAL: ericbabe
Sorry I didn't respond earlier. Thank you for the kind wishes. I'll try to put together some documentation for the AI scripting soon if you guys are still keen on playing around with it.
Ericbabe:
Any time frame when we may see the documentation?
Thanks.
Any information????????????????????
I support the right to arm bears!
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KEYSTONE07950
- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: AI
ORIGINAL: KEYSTONE07950
ORIGINAL: KEYSTONE07950
ORIGINAL: ericbabe
Sorry I didn't respond earlier. Thank you for the kind wishes. I'll try to put together some documentation for the AI scripting soon if you guys are still keen on playing around with it.
Ericbabe:
Any time frame when we may see the documentation?
Thanks.
Any information????????????????????
I've got a really bad feeling regarding the future of this engine.
I support the right to arm bears!
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aaatoysandmore
- Posts: 2846
- Joined: Wed Sep 11, 2013 1:35 pm
RE: AI
I never could get into this game. It reminds me too much of HPS or Tiller's EAGLE STRIKE game.


