++ Global resources = You REALLY can (and should) specialize cities.
+ Gameplay is really smooth, even in late game armageddons (CIV5 is a loser in comparison)
+ UI is clear
+ Not a bug encountered

+ Native life forms are represented interestingly
+ Tech tree is large, but understandable, love the randomization
+ Unit customization works well
+ Operations are nice new idea
- Pandora is a bit more combat focused than SMAC
- Native lifeforms are erased by midgame,in SMAC they were a challenge a lot longer
- Research victory is bland
Few suggestions for future:
* Random events! Events would bring more life to the game (native lifeform spawns etc)
* Native life forms should play a role throughout the game (with possibly an alien related victory condition)
* Fungus could spawn native lifeforms if travelled
* Unique pictures of the lifeforms encountered would add flavor
* Unique techs attached to some alien structures (nothing OP though)
* The AI seems a bit passive and everybody seems to like each other in mid-late game
* AI concentrates its troops too much to cities, where the 30 unit stacks are very vulnerable to operations (nuclear,black hole generator)
* Terraforming seems to come quite late in the tech tree
* Research victory needs to be remade (with some love)
* Some faction specific techs / buildings would differentiate factions a bit more