Advance after combat bug

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robertl123456
Posts: 31
Joined: Sat Nov 16, 2013 5:13 pm

Advance after combat bug

Post by robertl123456 »

1 turn, 1 impulse, German Land combat resolution phase (normal option setting Barbarossa scenario, version 1.0.4.1).
Three combats been decleared, on the last +11 a 8 was rolled causeing the defending russian INF to shatter.
However, a retreat was choosen but the german player. When the retreat was to be made, the russian unit could not
be selected (it was not shown on the map). The information said it had to retreat to 1 of 2 possible hexes.
We could not continue the game.

We tried then to restore a auto-saved game making sure we hade the same game, next entry number. However, the
game stopped responding after a few activities in the load phase. We did try load auto-saved games from different
phases but we always got the same result.


Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
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RE: Advance after combat bug

Post by Shannon V. OKeets »

ORIGINAL: robertl123456

1 turn, 1 impulse, German Land combat resolution phase (normal option setting Barbarossa scenario, version 1.0.4.1).
Three combats been decleared, on the last +11 a 8 was rolled causeing the defending russian INF to shatter.
However, a retreat was choosen but the german player. When the retreat was to be made, the russian unit could not
be selected (it was not shown on the map). The information said it had to retreat to 1 of 2 possible hexes.
We could not continue the game.

We tried then to restore a auto-saved game making sure we hade the same game, next entry number. However, the
game stopped responding after a few activities in the load phase. We did try load auto-saved games from different
phases but we always got the same result.


Okay. I have reproduced this on my machines. It's a NetPlay bug and I'll be working on fixing in the next couple of days.
Steve

Perfection is an elusive goal.
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