Naval interception combat

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Post Reply
User avatar
graf spee
Posts: 52
Joined: Sat Dec 18, 2004 12:01 pm
Location: Antwerp,Belgium

Naval interception combat

Post by graf spee »

Hi,
This is the situation .
CW wants to move a CV and a 3 cruisers from Gibraltar to the E.Med.
Italy has a NAV in the 4 box and finds the moving task force.
CW decides they want to fight through and puts the moving ships in the 1 box.
CW makes a search roll and does not find.
So Italy chooses a Naval air combat.
CW units in the 1 box are included(the intercepted ships are always included )
In the first roud of naval combat there is no air to air combat although the CW has a CV included.
If you take the same situation in a normal naval combat the CV planes do fight air to air combat against the Italian NAV.
Is there something in the rules about interception that I am missing?
Thanks
Bob
User avatar
Joseignacio
Posts: 3037
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: Naval interception combat

Post by Joseignacio »

ORIGINAL: graf spee

Hi,
This is the situation .
CW wants to move a CV and a 3 cruisers from Gibraltar to the E.Med.
Italy has a NAV in the 4 box and finds the moving task force.
CW decides they want to fight through and puts the moving ships in the 1 box.
CW makes a search roll and does not find.
So Italy chooses a Naval air combat.
CW units in the 1 box are included(the intercepted ships are always included )
In the first round of naval combat there is no air to air combat although the CW has a CV included.
If you take the same situation in a normal naval combat the CV planes do fight air to air combat against the Italian NAV.
Is there something in the rules about interception that I am missing?
Thanks
Bob
In the first roud of naval combat there is no air to air combat although the CW has a CV included.

Naval air combat is naval air combat. I see no reason to be different just because these are intecepted units.

But... what you got may be totally normal if you by mistake or the game by bug selected the CVP to fight as a bomber.

This way the CVP would not be an obstacle for the Nav to pass.
User avatar
graf spee
Posts: 52
Joined: Sat Dec 18, 2004 12:01 pm
Location: Antwerp,Belgium

RE: Naval interception combat

Post by graf spee »

Well the program did not ask me to select the CVP as a FTR or BMB.
Just announced that there was no air to air combat .
User avatar
Joseignacio
Posts: 3037
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: Naval interception combat

Post by Joseignacio »

Then, it should be a bug, IMO.

I was saying this because of a similar situation. I once sent a fighter-bomber to ground support an attack and MWIF it was escorting, as a fighter, while I wanted it to bomb as a bomber.

I was not asked or warned until I happened to check the combat ratio.

So, it should have asked you, and the bug could be assuming you want it to fly as a bomber, which was not the case and in this situation was stupid, besides. I am guessing, anyway. But you should have had the option to decide and if the machine had decided (which should not have happened), anyway this was not the logical decisión.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Naval interception combat

Post by Shannon V. OKeets »

ORIGINAL: graf spee

Hi,
This is the situation .
CW wants to move a CV and a 3 cruisers from Gibraltar to the E.Med.
Italy has a NAV in the 4 box and finds the moving task force.
CW decides they want to fight through and puts the moving ships in the 1 box.
CW makes a search roll and does not find.
So Italy chooses a Naval air combat.
CW units in the 1 box are included(the intercepted ships are always included )
In the first roud of naval combat there is no air to air combat although the CW has a CV included.
If you take the same situation in a normal naval combat the CV planes do fight air to air combat against the Italian NAV.
Is there something in the rules about interception that I am missing?
Thanks
Bob
I would like to have a saved game for this if you still have one available. The role of air units in naval combat is forced to Fighter if the air unit has no air-to-sea factors. But it should never be forced to bomber. When there is a choice to be made, the Plane Role form should appear.
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Naval interception combat

Post by Shannon V. OKeets »

ORIGINAL: Joseignacio

Then, it should be a bug, IMO.

I was saying this because of a similar situation. I once sent a fighter-bomber to ground support an attack and MWIF it was escorting, as a fighter, while I wanted it to bomb as a bomber.

I was not asked or warned until I happened to check the combat ratio.

So, it should have asked you, and the bug could be assuming you want it to fly as a bomber, which was not the case and in this situation was stupid, besides. I am guessing, anyway. But you should have had the option to decide and if the machine had decided (which should not have happened), anyway this was not the logical decisión.
The place in the sequence of play where a player decides on fighter or bomber for air missions to land hexes is BEFORE he flies the air unit to the hex. For carrier based air units, the program will prompt the player to select fighter or bomber using the Plane Role form. However, that only happens if it is possible for the air unit to fly as a bomber during the air mission (e.g., non-zero tactical factors during a ground strike). It might also be forced to be a fighter if the player has no air activities remaining and the phase requires air missions for the bombers.

For land based fighter-bombers, the player has to be pro-active and use the Unit Menu to indicate that the air unit is flying as a bomber. The default there is that fighter-bombers fly as fighters unless explicitly directed to fly as bombers.

There are also a host of other rules related to whether an air unit can fly a mission (e.g., weather and cooperation with friendly units).
Steve

Perfection is an elusive goal.
Post Reply

Return to “World in Flames”