So we got ourselves a bit of a scrap on our hands here. I am taking on Q-Ball's northern oppressors in a bid to win states rights for our southern brethren. I used to play a bit of the original Civil war game back in the heady days of 2007/2008. When I picked up the game a few weeks ago it became apparent I'd forgotten just about everything, however after a couple of games against a worthy Celticid then I am back in the saddle. He was a very aggressive USA player who steamrolled Richmond in first game and caught me offguard, but our second game I used his aggression against him and was running amok in MD & PN, with Washington, Lousisville & St Louis in the bag when he declared. This new patch should tone down the CSAs resources a bit though so going to have to be careful not to get too carried away too early...
Anyway, to this affair. Pretty simple house rules. No biting, no gauging, no hair pulling. Basic gentlemens rules. I like to play historically, if it doesn't feel right it probably isn't. Also that "McClellan must command the largest army in the Eastern theater until either a) November 1862, or b) Washington is threatened or Mac loses some battles or basically proves he sucks". To be honest for the most part the game design penalises attempts to game the chain of command anyway so it makes sense to keep Mac anyway I think.
So, whats the plan Mr Davis? Well pull up a rocking chair and a pipe and i'll enlighten you.
The situation with our forces is projected to be pretty good initially. We have stout keen fellas, well led by the cream of the sons of the south who learnt their trade in the Mexican wars. We probably have 2 years to convince the northern public that the war is unwinnable before the tide truly turns against us materially. But while we are strong on land we are weak at sea and and the rivers potentially drive a wedge through our heartland that will be tough to resist indefinitely.
The enemy is numerous and has industrial might behind them, but their generals are not up to scratch yet. Activations are important and should hamper his offensives and tactical maneuverability early on. However strategically I fully expect to have to be ready deal with amphibious incursions before the end of the year and need to plan accordingly lest I suffer death by a thousand cuts.
Our mission for 1861: to consolidate our defenses in Virginia in order to provide a platform for future offensive operations. Also be prepared to exploit opportunities in the west particularly the neutral states.
So how are we going to achieve this? 5 key areas need to be defended in order of priority:
1) Manasas - the gateway to VA & Richmond. This will be held by Beauregards Army of the Potomac. However he has orders to go on the offensive within boundaries to exploit any opportunities. The bulk of re-inforcements will collect here, despite the 35% penalty negating much of this value.
2) Fredricksburg - without a strong blocking force here it will be too easy to outflank Beaugregard and threaten Richmond and force him to retire. Charles Winder (3-2-2) will build up a division sized force here to guard the crossing. Nothing short of a full corps will be able to cross and if Q-Ball commits that then he leaves Washington exposed.
3) The James river & Norfolk - given the unions naval dominance too tempting an invasion route. At the earliest a fort will be built at Norfolk and 2 small divisions will build up either side of the mouth.
4) The Shenandoah valley - Loss of this is not desirable but not critical at this stage. Johnson will maintain a small army to guard this route but will be low on priority and will stand by to support Beauregard.
5) So called 'West' Virginia is dead to us. With only our idiot son Floyd to hold the line for the moment its an unsustainable proposition for the moment. We will pull back to Lewisburg and deny this as an invasion route.
Out west we will consolidate and build forces astride the Mississippi and skirmish for advantage in Missouri and Kentucky to deny these states to the enemy by offensive action.
In the south establish at least 2 quick reaction forces to respond to amphibious incursions.
Thats the rough scheme anyway but as always 'No plan survives contact with the enemy...'
