10 Questions I have on Game Mechanics

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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Rattler01
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10 Questions I have on Game Mechanics

Post by Rattler01 »

1. Replays?
Is there a turn replay like in CW I where I can watch each day unfold?

2. Transports vs Merchants
Is there a difference between Transport and Merchants, besides Merchants only do supply? Can both make depots? Do transports in shipping box increase WS and $$ received?

3. Redoubts and stockades?
What are the benefits to making these? How does their frontage and entrenchments compare to each other and cities? Do they have a Zone of Control (ZOC) effect to block movement into area you have less than **% of MC?

4. River ships
How do I apply a motorboats siege trait to a siege?

5. Raising money
Does raising money apply to the turn a choose to "sign" it. Or do I have to wait until the following turn?

6. Depot destruction?
Do I need certain units to raze a depot? I have the NVA /1st BDE (1 IN(L) 2IN(V)) in Wheeling and they can't destroy the depot? Want to see if it is WAD before I post in Tech support.

7. Loyalty
Can someone list the effects of Loyalty on supply, VPs, and detect in a region?

8. Military Control (MC)
You enter in offensive stance when your MC is lower than **% when enter into a region. And you need at least 5%(?) to retreat into a region.

9 Development points
So the development points is its civilization level? And this effects supply flow how? Does a civ level 75 with RR move faster than a civ 25 with RR?

10. River blocking/patrol
Is it still 4 Elements to block crossing of rivers?
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Jim D Burns
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RE: 10 Questions I have on Game Mechanics

Post by Jim D Burns »

I’ll try and answer some of these.
ORIGINAL: Rattler01River
Replays?
Is there a turn replay like in CW I where I can watch each day unfold?


No but there is a petition asking for it to be brought back somewhere on the AGEOD forums.
ORIGINAL: Rattler01River
Transports vs Merchants
Is there a difference between Transport and Merchants, besides Merchants only do supply? Can both make depots? Do transports in shipping box increase WS and $$ received?


I think merchants can only be produced via event (though I’ve never lost one so perhaps they appear in the build pool if destroyed, I’m not sure) Not sure about both making depots, transports yes, merchants unknown. Yes transports produce WS and money in the shipping box.
ORIGINAL: Rattler01River
Redoubts and stockades?
What are the benefits to making these? How does their frontage and entrenchments compare to each other and cities? Do they have a Zone of Control (ZOC) effect to block movement into area you have less than **% of MC?


Ace posted a link to some frontage charts in a thread over at AGEOD, read post #7 to find the link. Not sure if they’ll answer your question, but they’re the best bet outside of dev replies.

http://www.ageod-forum.com/showthread.p ... post294180
ORIGINAL: Rattler01River
River ships
How do I apply a motorboats siege trait to a siege?


I think they apply if they are blockading the port (just a guess though). I’m not sure if they can be applied to a non-port city.
ORIGINAL: Rattler01River
Raising money
Does raising money apply to the turn a choose to "sign" it. Or do I have to wait until the following turn?


Money appears after you run a turn.
ORIGINAL: Rattler01River
Depot destruction?
Do I need certain units to raze a depot? I have the NVA /1st BDE (1 IN(L) 2IN(V)) in Wheeling and they can't destroy the depot? Want to see if it is WAD before I post in Tech support.


Level 2 and above depots cannot be razed. Partisan cards allow any level depot to be destroyed, but are too powerful in my opinion. There simply isn’t enough money in game to afford to replace large depots that get destroyed. Not to mention the fact a large city isn’t going to just let 30-60 guys walk in and burn down their military installations.
ORIGINAL: Rattler01River
blocking/patrol
Is it still 4 Elements to block crossing of rivers?

4 combat elements have a 90% chance as I understand it, though I’m not allowed to plot moves across a blocked section so to me it seems to be 100%.

Jim
Aurelian
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RE: 10 Questions I have on Game Mechanics

Post by Aurelian »

I think the 10% chance to cross a river is for the AI's benefit only.
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Toro12
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RE: 10 Questions I have on Game Mechanics

Post by Toro12 »

Leave your merchants in the shipping box. Better use there (not even sure if they can be used outside of them). You can't build them, but there is at least 1 option to expand them (Union -- not sure on Confederate).
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