Red Storm 6 Redux

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Jamm
Posts: 407
Joined: Fri Oct 02, 2009 1:58 pm

Red Storm 6 Redux

Post by Jamm »

Hey guys,
I've done up another map, Red Storm 6.
I've made up a -no hex version again as well.
Download from the Flashpoint Campaigns folder in my dropbox.
https://www.dropbox.com/sh/ydm09u8bl3xxdpi/mFABAE05Ob
Hope you enjoy.
Here's a pic.


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When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-wor ... =bookmarks
Elfastball7
Posts: 36
Joined: Tue Sep 24, 2013 2:40 am

RE: Red Storm 6 Redux

Post by Elfastball7 »

Nice! I love your map remakes.
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budd
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Location: Tacoma

RE: Red Storm 6 Redux

Post by budd »

these add so much to the game, thx and keep them coming please.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
tide1530
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Joined: Thu Apr 14, 2011 10:32 pm

RE: Red Storm 6 Redux

Post by tide1530 »

The city names are a bit difficult to see- blending into the city color but the map all in all is very nice
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budd
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Location: Tacoma

RE: Red Storm 6 Redux

Post by budd »

how hard would it be to add road names and not mess up the look? wish they would put that in the game on a toggle to switch road names off and on.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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Mad Russian
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Location: Texas

RE: Red Storm 6 Redux

Post by Mad Russian »

That's an interesting consideration. To have labels that toggle. I'll check and see how hard that would be.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Panta_slith
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Location: Montevideo, Uruguay
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RE: Red Storm 6 Redux

Post by Panta_slith »

Excellent map, thank you! [:D]
Panta Astiazarán
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budd
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RE: Red Storm 6 Redux

Post by budd »

I'd like a toggle for all labels personally, cities,water,roads ect.
ORIGINAL: Mad Russian

That's an interesting consideration. To have labels that toggle. I'll check and see how hard that would be.

Good Hunting.

MR
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Red Storm 6 Redux

Post by Mad Russian »

ORIGINAL: **budd**

I'd like a toggle for all labels personally, cities,water,roads ect.

I've already inquired about that possibility. We'll see what we can do in that regard.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

RE: Red Storm 6 Redux

Post by Rosseau »

HPS does cities it with the shift key. But what I don't like is you have to keep the shift key held down!
battlerbritain
Posts: 205
Joined: Sat Nov 02, 2013 10:11 am

RE: Red Storm 6 Redux

Post by battlerbritain »

That is a really nice map. Love it.

Can we have some more please? [:)]
Somerset, Uk
TheWombat_matrixforum
Posts: 466
Joined: Sat Aug 02, 2003 5:37 am

RE: Red Storm 6 Redux

Post by TheWombat_matrixforum »

ORIGINAL: rosseau

HPS does cities it with the shift key. But what I don't like is you have to keep the shift key held down!

You don't. Shift + alt keeps the labels on the map until you press shift again.
Rosseau
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RE: Red Storm 6 Redux

Post by Rosseau »

10 years and now you tell me [:D]

Thanks!
pekische
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Location: Czech republic

RE: Red Storm 6 Redux

Post by pekische »

Jamm, are you still working on your fantastic maps? I hope so![&o]
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Jamm
Posts: 407
Joined: Fri Oct 02, 2009 1:58 pm

RE: Red Storm 6 Redux

Post by Jamm »

Thanks pekische.
At present, my professional projects have been in the driver's seat.
But I hope to get back to FPCS as it is a great engine with many possibilities.
When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-wor ... =bookmarks
pekische
Posts: 185
Joined: Mon Aug 20, 2012 8:05 pm
Location: Czech republic

RE: Red Storm 6 Redux

Post by pekische »

I hope also because your maps are the best what I have met ;)
Come back early, please ;)
mikeCK
Posts: 565
Joined: Tue May 20, 2008 3:26 pm

RE: Red Storm 6 Redux

Post by mikeCK »

Noob question: does this map work only for pied piper? I see a number of different red storm maps you have made, do I have to download a different one for each scenario?
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Mad Russian
Posts: 13255
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Location: Texas

RE: Red Storm 6 Redux

Post by Mad Russian »

One of the ways to get a lot of maps into the game was to give each scenario it's own map. For the basic game release each scenario actually does come with it's own map. There was no sharing.

Since the game has been released and we have a lot more content there has been some map reuse. I thought about making more maps but the game has a lot of maps in it and I want to see where the modding takes us. [:D] [&o]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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