The units orders would be:
1. ORDER move + 'attack'.
2. IF enemy THEN probe.
4.1 IF success THEN move.
4.2 IF failure THEN bunker down.
5. IF bunker down THEN order move + 'bypass'
Here's an example:

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Post by Fred Sanford »
Post by jimcarravall »
ORIGINAL: Mahatma
Does anyone else think that the 'attack' box should be replaced by 'probe'?. The reason being that attacks are conducted until the enemy is driven off the objective, while probes can bunker down if there is too much resistance. I personally would not want units attacking after been given a move order, but instead probing; light resistance would be removed but heavy resistance would cause the unit to bunker down and then try to bypass.
The units orders would be:
1. ORDER move + 'attack'.
2. IF enemy THEN probe.
4.1 IF success THEN move.
4.2 IF failure THEN bunker down.
5. IF bunker down THEN order move + 'bypass'
Here's an example:
Post by Deathtreader »
Post by jimcarravall »
ORIGINAL: Deathtreader
Hi all,
This could easily (??)be solved by the addition of a PROBE task option . Yes, no, maybe?
Rob.
Post by jimcarravall »
ORIGINAL: Mahatma
Yes the variety of orders is useful but an example is moving an armoured recon company a long distance via lots of small villages. You don't want your recon assaulting entrenched infantry in a village do you? I think it makes sense for a unit to be orders to probe in such an instance.
Post by jimcarravall »
ORIGINAL: Mahatma
Jim:
Move with no options means "get your force to the location using the selected route type and speed."
-Hmm I should use this more often as when set to a formation the unit can avoid column formation problems (LOS, security, firepower.)
Move with the attack option means "get your force to the location but make sure the route is cleared of opposition as you get there."
-The AI seems to want to attack everything it can see. Not sure how aggro settings affect this.
Move with bypass means "get your force to the location, but reroute to avoid opposition along the way."
-Nothing to add.
So how to move a unit along a highway and get them to clear out villages without being killed or requiring human intervention?