Number of each SFTypes assigned

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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Erik2
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Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Number of each SFTypes assigned

Post by Erik2 »

Hi Vic

I want to set a 5% replacement rate pr turn for various SFTypes using the ExecGiveReinforcement2 event.
Problem is that I have no idea how many of each SFTypes are assigned, any way to get this info?
I have checked the various logs produced using the Export Text Logfiles.

Thanks
Erik
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Vic
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RE: Number of each SFTypes assigned

Post by Vic »

There is a big number of Check scripting commands that return various measurements.

Best,
Vic
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Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Number of each SFTypes assigned

Post by Vic »

Also you can see the actual number of SFTypes assigned in the editor in the units tab. (the numbers here are not multiplied by ratio and are thus the real engine numbers used)

Best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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