Graf Spee

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dhucul2011
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Graf Spee

Post by dhucul2011 »

Historically in 1939 the Graf Spee ran rampant in the South Atlantic for awhile.

Is this do-able in WIF? How?

From port in Kiel I can get part way into the Atlantic but usually only in a low sea box and coming home for supply is impossible. It always ends in a CTRL-Back Space destruction.

Maybe the Graf Spee should start in the South Atlantic in the 4 box?
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RE: Graf Spee

Post by Shannon V. OKeets »

ORIGINAL: dhucul

Historically in 1939 the Graf Spee ran rampant in the South Atlantic for awhile.

Is this do-able in WIF? How?

From port in Kiel I can get part way into the Atlantic but usually only in a low sea box and coming home for supply is impossible. It always ends in a CTRL-Back Space destruction.

Maybe the Graf Spee should start in the South Atlantic in the 4 box?
Use Ctrl-Left-Click to go through enemy occupied sea areas when returning to base.

Convoy in Flames (an optional rule I still need to finish coding) has Milchcow subs that can be used to resupply naval units so they do not have to return to base (see page 150 of Players Manual volume 2).
Steve

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brian brian
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RE: Graf Spee

Post by brian brian »

not really that do-able in WiF actually. The Graf Spee could sail to the Cape Verde Basin and roll a lucky 1 of 10 and find some convoys….but no farther from Germany at-start.

The voyage of the Scheer in 1940 is even more impossible in World in Flames.

But then a single Convoy Point is roughly 33 merchant ships, so the German surface raiders historical results are not that spectacular in a game of WiF.


the Milch-Cow units can make a few of these things happen, but that rule wasn't written very well and is not that popular. Someday, in a true computer edition of the game, perhaps Milchcows and hidden naval units could improve things...
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Finarfïn
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RE: Graf Spee

Post by Finarfïn »

The number of ship sunk by raiders was not very impressive but it is the side effect due to their presence which were good (numbers of ship used to hunt them, to escort convoys, longer roads to avoid them, etc...).

Fin
dhucul2011
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RE: Graf Spee

Post by dhucul2011 »

An easy way to fix this would be to adjust the set up so that the German player can put Graf Spee at sea to start.
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warspite1
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RE: Graf Spee

Post by warspite1 »

ORIGINAL: dhucul

An easy way to fix this would be to adjust the set up so that the German player can put Graf Spee at sea to start.
warspite1

That's not an easy fix as she would not be able to get home - unless you put her in a sea box that she could reach anyway through normal play of the game.

If you look at what Graf Spee, Deutschland (Lutzow) Scheer, Scharnhorst, Gneisenau and Hipper achieved ALL TOGETHER it really doesn't amount to a hill of beans in relative terms - and not worth a special rule set for.
Now Maitland, now's your time!

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celebrindal
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RE: Graf Spee

Post by celebrindal »

Just did a quick google, and the GS did about 50,000 tonnes of damage.. equiv to about 1/4 of a convoy point in wif..
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warspite1
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RE: Graf Spee

Post by warspite1 »

ORIGINAL: celebrindal

Just did a quick google, and the GS did about 50,000 tonnes of damage.. equiv to about 1/4 of a convoy point in wif..
warspite1

Exactly my point...
Now Maitland, now's your time!

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Mike Raymond
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RE: Graf Spee

Post by Mike Raymond »

I believe milch cow subs were for resupply of actual submarines. The Graf Spee and other raiders had supply merchant ships like the Altmark to resupply them.
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