Intercept

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Stevechase
Posts: 161
Joined: Sat Oct 05, 2013 3:37 am

Intercept

Post by Stevechase »

Can we have an option to add reference points to intercept/strike mission. As it is right now intercepts are triggered as soon as an enemy is detected and within range and that could be +700nm out which may not be optimal if you are wanting to keep your fighters close to a particular friendly asset
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Intercept

Post by mikmykWS »

Added a feature request.

Thanks Steve
Stevechase
Posts: 161
Joined: Sat Oct 05, 2013 3:37 am

RE: Intercept

Post by Stevechase »

Wunderbar
IWS
Posts: 60
Joined: Sat Dec 28, 2013 7:39 pm

RE: Intercept

Post by IWS »

Seconded. Essential capability.

TY Stevechase
ComDev
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RE: Intercept

Post by ComDev »

Guys we're slowly getting there. The Speed/Alt window now allows you to give waypoint orders, and you can change the waypoint symbol to 'Target'. We're currently designing the mission logics to go with that symbol. Will probably take take a little time before everything is working though, as it is quite complex.

Thanks! [8D]
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Developer "Command: Modern Air/Naval Operations" project!
IWS
Posts: 60
Joined: Sat Dec 28, 2013 7:39 pm

RE: Intercept

Post by IWS »

That's the nice thing, Ragnar.

Command is getting there, and pretty darn quickly.

The "darn quickly" part is unusual in the gaming industry, so thank you!

Once I get my wish-list MALD-160 ranges (um, and all my other unreasonable requests) I will worship at your feet...

Bazza042
Posts: 100
Joined: Wed Jan 11, 2012 9:16 am

RE: Intercept

Post by Bazza042 »

On a similar issue, might I enquire whether the request to establish an
'extension' to the patrol area has been similarly 'accepted'?

This mainly covers the issue of fighters on CAP being either limited to
a specific, relatively small, area or, if investigation of contacts outside the CAP area
is allowed, disappearing off into the blue yonder as soon as any contact within their range
is located.

The original idea proposed was to allow a patrol, as now, within one set of reference points
with the option of establishing another wider set to 'limit' their investigation of contacts
to those found in the 'wider' area.

Thanks for an absolutely excellent product.
ComDev
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Joined: Fri May 12, 2006 1:20 pm
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RE: Intercept

Post by ComDev »

ORIGINAL: IWS
Once I get my wish-list MALD-160 ranges (um, and all my other unreasonable requests) I will worship at your feet...

Lol no need for that hehe, your requests are in the queue and I'll will get to them as soon as I've cleared a few other code items [8D]

Thanks for the reminder!
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Developer "Command: Modern Air/Naval Operations" project!
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
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RE: Intercept

Post by ComDev »

ORIGINAL: Bazza042

On a similar issue, might I enquire whether the request to establish an
'extension' to the patrol area has been similarly 'accepted'?

This mainly covers the issue of fighters on CAP being either limited to
a specific, relatively small, area or, if investigation of contacts outside the CAP area
is allowed, disappearing off into the blue yonder as soon as any contact within their range
is located.

The original idea proposed was to allow a patrol, as now, within one set of reference points
with the option of establishing another wider set to 'limit' their investigation of contacts
to those found in the 'wider' area.

Thanks for an absolutely excellent product.

Thank you for your feedback Bazza. Curious why increasimg the size of the patrol area won't work though.

Perhaps a better solution could be to specify a max range the planes will wander from the patrol zones?
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Developer "Command: Modern Air/Naval Operations" project!
Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

RE: Intercept

Post by Tomcat84 »

Like a max commit range? That might work as well. Only issue with that is that you cannot define a real threat direction and that it is (I assume) circular. Still, it'd be a start :)
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