B484 Ammo curiosity

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Gunner98
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B484 Ammo curiosity

Post by Gunner98 »

Not a major problem, potential confusion. Attached in the zip are 3 save files:

A Cold and lonely Place Test 5 ammo check: In this one as NATO you can see a couple F-5s which have been re-directed to Kef because of damage on their base. They are missiles expended and one of them is probably an Ace by now.

A Cold and lonely Place Test 5 ammo check2: The 2 F-5s are at Kef and it seems they are loading with Aim-9s: Confusion, they went there empty and there are no Aim-9s at Kef.

A Cold and lonely Place Test 5 ammo check3: The 2 F-5s are reported as Ready with an Aim-9 loadout. However if you launch them they do not have any Sidewinders on board.

So it seems that everything is working well. The F-5s were re-directed because of damage at base - Good. They get to their new base and start loading whatever they can - good. They do not load missiles that don't exist - good. However- they report that they are loaded with the mystery missiles - bad.

Another issue

If you flip to the WP side in the first file, there are two Gps of Tpt A/C. They are on a support mission linked to a teleport event. The mission speed should be cruise while in transit and loiter over the DZ, however they are in loiter throughout. In the editor I flip to WP side and hit F2, cruise is indicated, I don't have to change anything, click out of F2 mode and they accelerate to cruise. Something wrong there me thinks.

Question/advice needed

For the airborne mission, I have the air Tpt group flying NE-SW using 2 RPs, they pass through the DZ, when the first one enters the DZ the teleport happens. This all works but:

-How can I make it so that the teleport happens as the A/C exit the DZ, is there a timing queue or do I need another set of RPs where the teleport happens in an area behind the AC?
-For the air mission, the Tpt A/C seem to need to fly exactly along the line from the NE RP to the SE one, and you end up with a merry-go-round of A/C splitting off one per pass as that AC achieves the mission and the rest go around for another pass. How can I make it so that they all pass as a group and leave as a group (or close to it).

Thanks. I'll load up B486 now. I did note that with 484, the message log in a separate screen was not working properly, at least in the editor. It was not getting new messages unless I minimised or maximized or closed, ended up just using the on-screen messages.

BG
Attachments
AColdand..mocheck.zip
(452.09 KiB) Downloaded 7 times
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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: B484 Ammo curiosity

Post by mikmykWS »

Hi Bart

Thanks for your excellent report. Logged 2 things to look at (loading reporting and support mission speeds).

Your questions

1. Way to set it so the drops appear behind. No. The teleport action occurs instantly. I think a delay might be useful for more than an edge case like this so will add as a request.

2. Will look at the passes a little more.

Thanks!

Mike
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