Scenario Generator

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Vin
Posts: 21
Joined: Fri Feb 07, 2014 1:58 pm

Scenario Generator

Post by Vin »

Not sure if this has ever been discussed but wondered if something like this would ever make it into
command, you would select the date and time, select the sides, mission type, unit numbers and a scenario
would be generated. For a single player game this would add more playability not knowing where the units
are and hunting them down would be great. As of now the editor is fantastic but you always know where you
placed your units from both sides.

mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Scenario Generator

Post by mikmykWS »

Hi Vin

We've been talking about something like that.

In the meantime there are ways you can add variability in the event editor.

Teliport action with a 0 hour trigger will let you set variable start points.
You can set an percent chance of a event firing which if using a activate mission trigger could introduce more variability.

Might be a few more in there I can think of off the top of my head.

Thanks!

Mike
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