Travel Time From Balboa To Main Map
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Travel Time From Balboa To Main Map
How long does this take? I know it varies based on ship speed, but how about an Essex CV?
As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.
I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.
As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.
I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.
- Bullwinkle58
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RE: Travel Time From Balboa To Main Map
ORIGINAL: Icedawg
How long does this take? I know it varies based on ship speed, but how about an Essex CV?
As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.
I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.
Balboa to where?
The Moose
RE: Travel Time From Balboa To Main Map
I was thinking just to the closest map edge. From there, I can estimate times to other parts of the map.
Specifically, after their arrival, I'm concerned about how long it will take my opponent to get his Essex CVs from Balboa to the general Java/Sumatra area.
Specifically, after their arrival, I'm concerned about how long it will take my opponent to get his Essex CVs from Balboa to the general Java/Sumatra area.
RE: Travel Time From Balboa To Main Map
There is a table in the manual about distance to bases. I don't know that they have ever published the distance to the first on-map hex or whatever.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Travel Time From Balboa To Main Map
ORIGINAL: witpqs
There is a table in the manual about distance to bases. I don't know that they have ever published the distance to the first on-map hex or whatever.
The off-map movement table shows distances between off-map hexes and other off-map hexes, but I couldn't find anything about the distance to the on-map entry hex. That's what I'm looking for.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Travel Time From Balboa To Main Map
ORIGINAL: Icedawg
ORIGINAL: witpqs
There is a table in the manual about distance to bases. I don't know that they have ever published the distance to the first on-map hex or whatever.
The off-map movement table shows distances between off-map hexes and other off-map hexes, but I couldn't find anything about the distance to the on-map entry hex. That's what I'm looking for.
When I said "to where" I meant did you mean to the Pacific entry box for, say, San Diego? That's the only direct on-map exit (Pacific) from Balboa from memory. But a ship that appears there can go to CT and then onward to several bodies of water. Or it can go to UK/Aden/India depending on the date. Or it can go to South America/Port Stanley and come out about on the latitude of Tahiti. And so forth.
You also need to know if the off-map speed is Cruise or not. It can vary the answer a lot.
If I wanted a CV at Java I'd go through CT. There's no damage accrual off-map, no fuel usage, and you can run at Full without fuel worries. Also can't be attacked.
The Moose
RE: Travel Time From Balboa To Main Map
There is also shown the distance to on-map bases. But to the entry hexes, I don't recall ever seeing that.
However, in looking now I see the matter covered in a different way on pages 45, 46 and 47 of the PDF of the manual. They give the "virtual hex locations" off the off-map bases, and the hex locations of the entry hexes. You can then calculate the distance between the two.
However, in looking now I see the matter covered in a different way on pages 45, 46 and 47 of the PDF of the manual. They give the "virtual hex locations" off the off-map bases, and the hex locations of the entry hexes. You can then calculate the distance between the two.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Travel Time From Balboa To Main Map
ORIGINAL: Bullwinkle58
ORIGINAL: Icedawg
ORIGINAL: witpqs
There is a table in the manual about distance to bases. I don't know that they have ever published the distance to the first on-map hex or whatever.
The off-map movement table shows distances between off-map hexes and other off-map hexes, but I couldn't find anything about the distance to the on-map entry hex. That's what I'm looking for.
When I said "to where" I meant did you mean to the Pacific entry box for, say, San Diego? That's the only direct on-map exit (Pscific) from Balboa from memory. But a ship that appears there can go to CT and then onward to several bodies of water. Or it can go to UK/Aden/India depending on the date. Or it can go to South America/Port Stanley and come out about on the latitude of Tahiti. And so forth.
You also need to know if the off-map speed is Cruise or not. It can vary the answer a lot.
If I wanted a CV at Java I'd go through CT. There's no damage accrual off-map, no fuel usage, and you can run at Full without fuel worries. Also can't be attacked.
Originally, I was thinking the Pacific entry box. But now I'm starting to second guess myself. In the end, what I want to know is this. What is the shortest possible time it would take my opponent to get his Essex CVs arriving at Balboa to the area around Cocos Island moving at mission speed? Shortest possible path, not stopping to fix system damage, not worried about attack, no refueling stops necessary (magical unlimited fuel) etc.
RE: Travel Time From Balboa To Main Map
FYI, it's only between two off-map bases that fuel is not a concern. When heading to or from the map to/from an off-map base fuel is handled the same as on-map.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- Bullwinkle58
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RE: Travel Time From Balboa To Main Map
ORIGINAL: Icedawg
Originally, I was thinking the Pacific entry box. But now I'm starting to second guess myself. In the end, what I want to know is this. What is the shortest possible time it would take my opponent to get his Essex CVs arriving at Balboa to the area around Cocos Island moving at mission speed? Shortest possible path, not stopping to fix system damage, not worried about attack, no refueling stops necessary (magical unlimited fuel) etc.
My best guess/estimate/looking at some TFs in my game hairy swing would be:
Balboa to CT: about 10 days
CT to IO map at 12 kts is about 16 days. Adjust up for a CV. Maybe 50%? So 8 days?
Map edge to Cocos about 4-ish.
So, three weeks or so? Plus or minus a week.
The Moose
RE: Travel Time From Balboa To Main Map
ORIGINAL: Icedawg
How long does this take? I know it varies based on ship speed, but how about an Essex CV?
As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.
I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.
Where the task force will appear on map depends on the assigned destination, and that determines how long it takes to reach the map. If you hover the mouse over a task force in the off map holding box, a window appears showing the hex where the task force will arrive on map and how long it will take to get there.
-- Mark Sieving
RE: Travel Time From Balboa To Main Map
Although a bit off topic, anybody notice the 15 hexes difference between Balboa and Cristolbal? When calculating distance of TF movement, it's a whooping 15 hexes difference if TF depart from the closer side of the Panama Canal(on map they are just 1 hex away from each other).
RE: Travel Time From Balboa To Main Map
Yes.
It takes time to negotiate all those locks.
Alfred
It takes time to negotiate all those locks.
Alfred
- Bullwinkle58
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- Joined: Tue Feb 24, 2009 12:47 pm
RE: Travel Time From Balboa To Main Map
ORIGINAL: Alfred
Yes.
It takes time to negotiate all those locks.
Alfred
Hardest working donkeys in show business. [:'(]
The Moose
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Travel Time From Balboa To Main Map
ORIGINAL: msieving1
Where the task force will appear on map depends on the assigned destination, and that determines how long it takes to reach the map. If you hover the mouse over a task force in the off map holding box, a window appears showing the hex where the task force will arrive on map and how long it will take to get there.
Very good point. The TFs I used in my post would take about three more days to get on map, given where they're going, than one going to Cocos I.
The Moose
- HansBolter
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RE: Travel Time From Balboa To Main Map
ORIGINAL: Alfred
Yes.
It takes time to negotiate all those locks.
Alfred
Yes, quite a bit more time by off board movement than by on board movement.
I discovered that an Allied player should NEVER move directly from the East Coast to Balboa.
Instead Move to Cristobal first and then to Balboa.
Using on board movement from Cristobal to Balboa requires only one turn.
The cost difference for moving from EC to Balboa is something like 5 turns longer than moving from EC to Cristobal.
I can't recall the exact turn differential as I discovered it some time ago but recall it is considerable.
I used to be lazy and try avoiding the extra micromanagement of moving to Cristobal first, but no longer do after discovering the difference.
Hans
- geofflambert
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RE: Travel Time From Balboa To Main Map
ORIGINAL: msieving1
ORIGINAL: Icedawg
How long does this take? I know it varies based on ship speed, but how about an Essex CV?
As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.
I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.
Where the task force will appear on map depends on the assigned destination, and that determines how long it takes to reach the map. If you hover the mouse over a task force in the off map holding box, a window appears showing the hex where the task force will arrive on map and how long it will take to get there.
So, Icedawg, you're going to have to break down and do a simulation. Get a destroyer or cruiser there, send it then the next day you'll be able to do as instructed.
- Capt Hornblower
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RE: Travel Time From Balboa To Main Map
FYI: For a combat TF going directly from Balboa to Pearl, it takes approximately 7-8 game days at mission speed to appear on the map.
RE: Travel Time From Balboa To Main Map
On average about 8 to 10 days.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Travel Time From Balboa To Main Map
Three days seems like a long time unless you have a BUNCH of ships. I was on an LST that supported one of the PHMs which set the record in 1979. Don't remember what it was, they cleared everything out for the record breaker. But it should be less than a day if you have priority, and a bird farm would have priority.
Interesting transit though. That Gaillard Cut (through a 300 foot hill) is one of the more impressive things I've sailed through.
Interesting transit though. That Gaillard Cut (through a 300 foot hill) is one of the more impressive things I've sailed through.
Bill Goin






