Good Job on the Mod Guides

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Jamm
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Good Job on the Mod Guides

Post by Jamm »

Nice job on the Mod guides Capn.
It looks like you put in a lot of work on them.
They're clear and well organized.

Thanks
When the going gets weird,... the weird turn pro
Hunter S Thompson

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CapnDarwin
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RE: Good Job on the Mod Guides

Post by CapnDarwin »

Thanks. I have to share the praise with Mad Russian. Guides 1 and 2 (editing now) are 90 percent his info and images based on the tutorials in the forum here. I am sure there are typos and some missing info here and there. I will be posting threads for each guide tonight to capture errors and comments so we can update the guides as we go.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Tazak
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RE: Good Job on the Mod Guides

Post by Tazak »

Capt Darwin and Mad Russian - thanks the map making guide is great - this is my first attempt (it's a jpeg for posting here)

Learnt a lot and know what I need to tweak to get it looking nearly as good as Mad Russian's maps




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AUCTO SPLENDORE RESURGO
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CapnDarwin
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RE: Good Job on the Mod Guides

Post by CapnDarwin »

Looks good. Now it all the fun of smoothing out roads and wiggling rivers. [:D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Mad Russian
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RE: Good Job on the Mod Guides

Post by Mad Russian »

Making bends and junctions in roads is the tough part of making maps in HexDraw.

Making winding rivers is easy.


Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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JohnOs
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RE: Good Job on the Mod Guides

Post by JohnOs »

crap, going to have to get off my ass and start working on my map [;)]
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