Using Off Chit for Land

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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gw15
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Using Off Chit for Land

Post by gw15 »

This is maybe a dumb question but when do you chose to use an off chit for a HQ in a land action? During the Initiative Phase I see where to use it for an "all" action or to reorganize HQ but I do not see how to use the chit to double your unit values via a HQ.
markb50k
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RE: Using Off Chit for Land

Post by markb50k »

Same place. Just check the box and select land. It will bring up a new window where you choose which hq

Remember hq has to be organized and in supply
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RE: Using Off Chit for Land

Post by joshuamnave »

ORIGINAL: markb50k

Same place. Just check the box and select land. It will bring up a new window where you choose which hq

Remember hq has to be organized and in supply

Backwards. You have to select land before the box becomes checkable. So that should read "Just select land and check the box."
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Courtenay
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RE: Using Off Chit for Land

Post by Courtenay »

After you have chosen an offensive land action, you must then indicate which units are being doubled individually when attacking. After attacks are designated, right-click on a unit to give yourself the option to double that unit. MWiF will tell you how many doublings you have left, and you can undo a doubling to use it somewhere else. However, if you don't tell the program which units you are doubling, nothing will be doubled.
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Beryl
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RE: Using Off Chit for Land

Post by Beryl »

ORIGINAL: Courtenay

After you have chosen an offensive land action, you must then indicate which units are being doubled individually when attacking.
When attacking or when moving / blitzing, as a stack of armor & mech can also use offensive for overrun
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npilgaard
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RE: Using Off Chit for Land

Post by npilgaard »

And artillery can be doubled as well for ground strike - can be very effective for flipping enemy stacks (doesn't cost air move, so can be done freely in a land impulse - and can't be intercepted). Especially Russia can use this for great advantage when heading for Berlin...
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RE: Using Off Chit for Land

Post by Ur_Vile_WEdge »

I don't believe it can, actually. The O-Chit rules say
you can double the combat factors of this major power’s land units within range of the HQ when you calculate the final odds for the overrun or land combat.


You could double a gun's factors when making an attack with it and using it like any other land unit, but I don't think you can soup it up to go acting as a groundstriker.
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Orm
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RE: Using Off Chit for Land

Post by Orm »

Cut from RAC: 16. Offensive chits
...
16.3 Land action
If you play an offensive chit at the start of a land action, specify 1 of your organized HQs. You gain the
following benefits:
• you can double the combat factors of this major power’s land units within range of the HQ when you
calculate the final odds for the overrun or land combat. You can do this for as many units in the impulse as
twice the HQ’s reorganization value. You can double the same unit in more than one overrun or land combat
but it counts against the total each time. You can only double each unit once per overrun or land combat;
and
• every land unit reorganized by that HQ only costs half the usual reorganization point cost (see 11.18.4).
AsA option 3: You can also double field artillery (see 22.4.2) combat factors for ground support or receive an
extra die roll during ground strike
.
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gw15
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RE: Using Off Chit for Land

Post by gw15 »

With the computer version the rule is how it was programmed so no more rules discussions. [:)]
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Orm
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RE: Using Off Chit for Land

Post by Orm »

ORIGINAL: bommerrang

With the computer version the rule is how it was programmed so no more rules discussions. [:)]
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npilgaard
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RE: Using Off Chit for Land

Post by npilgaard »

ORIGINAL: Orm
You can also double field artillery (see 22.4.2) combat factors for ground support or receive an
extra die roll during ground strike.
Thanks. That was what I meant when I wrote 'doubled' - but should have been more precise on the wording [:)]

(Btw, in some earlier versions of RaW it was an actual doubling of the factors, iirc [;)])
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Nikolaj
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