?Event to tell units to Land?

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Gunner98
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?Event to tell units to Land?

Post by Gunner98 »

Working on a scenario where I have a bunch of civilian clutter in the area - but I need to be able to clear the airspace at a certain time as was done on 9/11.

The big airliners are fine, you can control them with Ferry missions. It's the small boys I'd like to a)at first really clutter the airspace and then b) land and get the heck out of the way when the event triggers.

Any ideas?

Thanks.

B
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Jakob Wedman
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RE: ?Event to tell units to Land?

Post by Jakob Wedman »

Why not try to put the civilian small boys (blind or not) on different patol missions that are deactivated when the event triggers?
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Gunner98
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RE: ?Event to tell units to Land?

Post by Gunner98 »

I didn't think event deactivation was working yet, even so they would just hang around at the last point and circle I think. I could put them all on ferry missions activated at a certain time I guess, then they would head to the base they belong to -I'll give that a try.

B
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Coiler12
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RE: ?Event to tell units to Land?

Post by Coiler12 »

Have ferry missions to the closest site activate along with the event.
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Gunner98
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RE: ?Event to tell units to Land?

Post by Gunner98 »

Yup, just tried that and it seems to work well. Actually used the activation time function in the mission editor and added in a reasonable delay. Thanks for the help.

B
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