Reinforcements Screen

Piercing Fortress Europa is a new game from veteran game designer Frank Hunter, which covers the campaigns of the Western Allies from July, 1943 through the end of April, 1945 in Sicily and Italy. Each area has its own map and time scale to best represent the campaigns for Sicily and Italy and the player is offered complete freedom, limited only by a historical order of battle and logistics model, to plan his operations and explore all of the many “what ifs” that the Italian theater has to offer.
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Killjoy12
Posts: 120
Joined: Fri Jul 11, 2003 7:47 am

Reinforcements Screen

Post by Killjoy12 »

Would it be possible to update this screen with the ability to add the combat point to the unit? For me, I find that adding reinforcements, air support, and combat supply all fall under a similar category of tasks. Having the ability to do all in one place would make things easier. Thanks
FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: Reinforcements Screen

Post by FrankHunter »

I've added this to the next version.
Killjoy12
Posts: 120
Joined: Fri Jul 11, 2003 7:47 am

RE: Reinforcements Screen

Post by Killjoy12 »

Looking forward to it!
Killjoy12
Posts: 120
Joined: Fri Jul 11, 2003 7:47 am

RE: Reinforcements Screen

Post by Killjoy12 »

I tested this feature in the 1.03 beta

1) It looks like I can continuously click on the button and increase supply quite a bit. For example, in turn one of the Sicily campaign, I can select the US 1st and click that button 10 times to increase combat supply to 12.
2) If the unit is selected before the Reinforcements screen is loaded, the combat supply change is not noted - it stays at 2 until I cycle through the counters and back to the 1st again.
3) It looks like it allows supply to be added to units that have already added some supply. This may just be related to #1 above.
FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: Reinforcements Screen

Post by FrankHunter »

Thanks, will fix immediately for the actual update.
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