CA3 Wolf's Lair

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IronMikeGolf
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CA3 Wolf's Lair

Post by IronMikeGolf »

Most units have reached their defensive positions. Each battalion has an Engagement area.

2-66 AR on the left, 3-41 In in the center, and 4-41 In on the right.


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Jeff
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IronMikeGolf
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RE: CA3 Wolf's Lair

Post by IronMikeGolf »

End state. 2-66 AR opened at around 5200 meters. 4-41 IN was able to use FASCAM and ICM to disrupt river crossings, resulting in a piecemeal Soviet attack.


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IronMikeGolf
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RE: CA3 Wolf's Lair

Post by IronMikeGolf »

EA East



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IronMikeGolf
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RE: CA3 Wolf's Lair

Post by IronMikeGolf »

Here's the AAR. Ivan never got to the phone booth.


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Jeff
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Mad Russian
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RE: CA3 Wolf's Lair

Post by Mad Russian »

Do you play with full Fog of War? If you don't and can see where the AI is coming from then I would expect you to win every engagement with a Decisive Victory.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
IronMikeGolf
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Joined: Fri Mar 19, 2010 7:53 pm

RE: CA3 Wolf's Lair

Post by IronMikeGolf »

Yes, I did have fog of war turned on (browse enemy off, enemy units/markers always visible off). I looked at terrain and VP locations and used those to predict the axes of advance. I assume the AI plots waypoints for computer forces the same as for human, when all the human does is pick the ending waypoint. So, that results in a lot of IFR land nav ("I Follow Roads"). Thus, I expect to see Ivan coming down roads leading to VPs.

I have found you can deny an unblown bridge by using a combination of FASCAM, ICM, and about a tank company. Kill a copmany or so and the AI will go look for an easier route.
Jeff
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Mad Russian
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RE: CA3 Wolf's Lair

Post by Mad Russian »

The AI will use roads but it's not adverse to going overland either.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
IronMikeGolf
Posts: 1077
Joined: Fri Mar 19, 2010 7:53 pm

RE: CA3 Wolf's Lair

Post by IronMikeGolf »

Yes, I am seeing that in the next scenario
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